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November 12th, 2008, 08:19 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by Sombre
What, you mean maintaining dominion at slightly less than that of an average normal nation for the cost of several slaves a turn?
Terrifying!
I won't put them at a low value if people can identify how it would actually make them overpowered.
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Are you sure it really is that little? I've only ever gotten one domkill victory playing dominions, and I got it as the ogres playing against the skaven. I had 4 or 5 temples and gave my ogres jade knives to sacrifice faster, and domkilled them before my armies ever got near their capital. I was a much worse player back then but my armies were doing a fair job of killing theirs. Hmm, maybe they had normal domspread back then. In any case I don't actually know if it would be overpowered, but from my experience it seems as though it would probably be very powered.
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November 12th, 2008, 07:38 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Ooh, ooh, new info on patch page!
He wanted to have them at 50 gold before...
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November 12th, 2008, 07:42 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Ooh, ooh, new info on patch page!
"Temples! $1 temples! Would you like a temple sir? One for the child? One temple and chips $1.50!! One temple and a drink $3!!" 
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November 12th, 2008, 07:47 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Ooh, ooh, new info on patch page!
Well, regarding ogre background, I think 50 gold is a bit much for a pile of skull.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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November 12th, 2008, 08:58 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Ooh, ooh, new info on patch page!
But, um, they have to get their slaughtermasters to do so much ritualistic chewing?
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November 12th, 2008, 09:36 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Ooh, ooh, new info on patch page!
Yomi should get the 50 gold temples! Just tie an old rope around a tree or rock and there ya go ... instant temple. No gilded statues or marble plinths here. If you want to make it a really super-official temple, then you just need to add 3 logs and some orange paint.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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November 12th, 2008, 12:46 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by vfb
Yomi should get the 50 gold temples! Just tie an old rope around a tree or rock and there ya go ... instant temple. No gilded statues or marble plinths here. If you want to make it a really super-official temple, then you just need to add 3 logs and some orange paint.
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50 pounds of gold for an old rope and 3 logs? Well damn, get your temples right here! Old rope and a few logs, get em while they're hot!
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November 15th, 2008, 10:34 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by vfb
If you want to make it a really super-official temple, then you just need to add 3 logs and some orange paint.
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Tried that but a silly Bakemono kept wondering in with a lit torch. Made a lovely camp fire and the orange paint made it feel so much warmer.
So...back to the 400gp stone temples then?
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November 15th, 2008, 02:49 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Ooh, ooh, new info on patch page!
I've just noticed in a current SP game that the combat following an assassination attempt is henceforth labbeled as "(special)" in the message log. I didn't noticed that before, I suppose it's a new feature of the last patch ? Anyway, such improvements are welcome, global GUI ergonomy being the last weak point of this otherwise overgreat game.
Thanks to the devs for the work they are making ! 
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November 15th, 2008, 03:01 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Ooh, ooh, new info on patch page!
I think the (special) tag is only for assassinations stemming from events, they were always like that.
Wasn't there a problem in the past with the "traders guild set up in your temple" type of events not properly giving income? It had seemed they weren't doing anything for me before, but in SP tests I've had those events a few times, and I see clear benefit now, awesome!  Score 1 for Luck scales, eh?
And that Fivefold Path stuff may also be something for T'ien Ch'i, a successor to the "Five Elements". KO delights in making us wonder. 
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