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  #1  
Old October 30th, 2008, 09:52 PM

chrispedersen chrispedersen is offline
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Default Re: Blood of the First Born

Quote:
Originally Posted by Nikelaos View Post
big units already have their work cut out via cost and being able to be simultaeniously attacked by 54 burgmeister guards (9 squares sorounding big guy, 6 armed hoburgs per square)

now just put on a few buffs on the hoburgs with you're mages in the same way you would for the giant. iron bane to take down armor, strength of giants to bump up the damage, quickness turning 54 attacks per turn into 108...etc

also each consecutive attack per turn reduces the enemies defence stat, so with 54 unquickened hoburgs attacking at once half of them are likely to be striking a big old SC with no defence or parry skill - free hits anyone.

and that's without quickness, with quickness thats 3/4 of you're hoburg horde having not one but 2 free hits.

offcourse many can die with aoe weapons SCs may use and fire sheild but you'll still get a fair amount of free hits and you can cast some buffs to protect you're tiddlers, there are spells to protect against fire and anything else the SC may throw at you.

in short SMALL IS POWERFUL!!!

Sorry,
You're nuts = ).

Almost any AoE spell will kill your hoburgs. AoE spells in fact kill relatively more small units than large ones, as the large ones are limited to 1 per square, and hence spread out more.
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  #2  
Old October 30th, 2008, 10:16 PM

Dragar Dragar is offline
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Default Re: Blood of the First Born

It’s a balanced trade off

Yes, AOE spells will hurt small units a lot more. But hey will also gain a lot more out of AOE buffs. And are a lot more resilient to single unit kill spells because, well, who cares if you lose one hoburg? There is also a lot less luck involved - an unlucky affliction is inconsequential on a cheap unit, but get unlucky and one of your giants goes blind?
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  #3  
Old October 31st, 2008, 06:15 PM
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Default Re: Blood of the First Born

I'd like to mention that, thematically, it's an intriguing idea, I just don't think it's a necessary addition, mechanically, the way it's presented.
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  #4  
Old October 31st, 2008, 09:45 PM

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Default Re: Blood of the First Born

Incinerate doesn't have an MR check. 18+AN damage. 100 precision. F3, which really only needs an F2 mage with Phoenix Power, if you're spamming it.
Neifel Giants are vulnerable to fire, so it should drop them even faster. It's Alt 5, though, so hardly an early game counter. And SCs will usually have FR, or will once you kill a few this way.
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  #5  
Old November 4th, 2008, 11:57 PM

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Default Re: Blood of the First Born

But you don't need to kill all of them, just enough to defeat them. Also, you can have your mage and decent scales, while he has destroyed his scales for his bless. Not to mention that its unlikely that your mage will only be able to kill one giant if he's spamming incinerate, more likely he will take down at least 2-3.
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  #6  
Old November 5th, 2008, 12:00 AM
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Default Re: Blood of the First Born

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Originally Posted by Trumanator View Post
But you don't need to kill all of them, just enough to defeat them. Also, you can have your mage and decent scales, while he has destroyed his scales for his bless. Not to mention that its unlikely that your mage will only be able to kill one giant if he's spamming incinerate, more likely he will take down at least 2-3.

Plus the entire point being - giant dies, mage lives. That's the sort of equation that almost always bodes well for you.
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  #7  
Old November 5th, 2008, 11:18 AM

chrispedersen chrispedersen is offline
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Default Re: Blood of the First Born

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Quote:
Originally Posted by Trumanator View Post
But you don't need to kill all of them, just enough to defeat them. Also, you can have your mage and decent scales, while he has destroyed his scales for his bless. Not to mention that its unlikely that your mage will only be able to kill one giant if he's spamming incinerate, more likely he will take down at least 2-3.

Plus the entire point being - giant dies, mage lives. That's the sort of equation that almost always bodes well for you.
lets set it up and look at it. I think its far from clear.
say Niefle, 1500 gp, vs... who would we like as a standard fire commander. I don't think a fire nation is an apples to apples comparison to determine the general effectiveness of the tactic.
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  #8  
Old November 5th, 2008, 02:14 AM

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Default Re: Blood of the First Born

Yah, survival for the win

Blesses really cost the world. If you can negate blessed units with anything close to gold equivalent you are worlds ahead
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  #9  
Old November 5th, 2008, 05:57 AM
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Default Re: Blood of the First Born

True triple bless guys must have painfull moments once level 5-6 spells come out. Which can be really quick against someone with strong scales. Now I only use uber blesses on commanders worthy of it, so as to be sure not to get countered too easily. In SP, I've seen whole armies of sacreds (with no mages) get murdered by a strong pretender sitting behind his gates !
Think about it, who can afford a mage (several !) with each army with a double or triple bless (in MP) ?
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Last edited by Humakty; November 5th, 2008 at 06:01 AM..
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  #10  
Old November 5th, 2008, 09:50 AM

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Default Re: Blood of the First Born

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Originally Posted by Humakty View Post
True triple bless guys must have painfull moments once level 5-6 spells come out. Which can be really quick against someone with strong scales. Now I only use uber blesses on commanders worthy of it, so as to be sure not to get countered too easily. In SP, I've seen whole armies of sacreds (with no mages) get murdered by a strong pretender sitting behind his gates !
Think about it, who can afford a mage (several !) with each army with a double or triple bless (in MP) ?
Mictlan often can, which is why they tend to be so dangerous.
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