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December 15th, 2008, 02:19 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: LlamaServer: status and bug reports
Quote:
Originally Posted by Aethyr
In Momentum all turns are in, but it appears it has been six hours since the last "update".
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Yeah - I'm guessing that the email server (that receives and acknowledges orders) is fine, as is the webserver. But the Dominions server itself is down and, if so, then no turns will run until llamabeast gets a chance to look at it.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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December 15th, 2008, 03:48 AM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: LlamaServer: status and bug reports
Has anyone tried for force host the games that have all the turns sent in?
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December 15th, 2008, 04:43 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: LlamaServer: status and bug reports
OMG the CURSE again 
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December 15th, 2008, 04:49 AM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: LlamaServer: status and bug reports
I believe our game probably caused it to crash http://www.llamaserver.net/gameinfo.cgi?game=Forgery. The hosting time is the same as when it stopped updating.
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December 15th, 2008, 09:12 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: LlamaServer: status and bug reports
In Forgery I sent my turn in for last turn, I got confirmation email but my next turn says I staled.
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December 15th, 2008, 09:52 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: LlamaServer: status and bug reports
I think then that Forgery probably crashed it. I'll take a look later today. What happened was that some instance of dom3 (let's assume it was the hosting of Forgery) took about 10 hours, before I killed it this morning. Obviously it got stuck. While there's an instance of dom3 running, no others are allowed to start, so the server jams up.
Hopefully all non-Forgery games are now back to normal.
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The Following 3 Users Say Thank You to llamabeast For This Useful Post:
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December 15th, 2008, 12:31 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: LlamaServer: status and bug reports
The Curse is spreading!
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December 18th, 2008, 05:11 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: LlamaServer: status and bug reports
That sounds more like Horror Seed.
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December 27th, 2008, 10:55 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: LlamaServer: status and bug reports
Llamaserver looks like a game crashed:
Last updated at 00:55 GMT on Sunday December 28th
Current time: 02:55 GMT
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 28th, 2008, 10:24 AM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: LlamaServer: status and bug reports
New issue; I just postponed the 2 games I'm admining by 24 hours, they were both extended by ~46hours.
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