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November 15th, 2008, 09:12 PM
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Corporal
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Join Date: Jan 2008
Posts: 143
Thanks: 6
Thanked 8 Times in 6 Posts
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Re: Mulligan - Signups!
On what level will these games be played? I'd like to play, but I haven't had a chance to play any mp yet so...
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November 16th, 2008, 12:25 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mulligan - Signups!
I've no opinionn on this Dectilon - have you played a lot of SP.
Its not at *all* the same - but thats a good start.
I'm inclined to let a few new players in...
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November 16th, 2008, 07:08 AM
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Corporal
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Join Date: Jan 2008
Posts: 143
Thanks: 6
Thanked 8 Times in 6 Posts
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Re: Mulligan - Signups!
Quote:
Originally Posted by chrispedersen
I've no opinionn on this Dectilon - have you played a lot of SP.
Its not at *all* the same - but thats a good start.
I'm inclined to let a few new players in...
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Yes, I've played a lot of SP. But I hear MP is monumentally different, so I'm not sure how much it's worth.
Which age will this be?
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November 16th, 2008, 06:05 AM
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Private
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Join Date: Sep 2006
Posts: 47
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Re: Mulligan - Signups!
I suspect that 3 mulligans per player may be a bit excessive, particularly if there's a lot of players... 15 playes at 3 mulligans per player would mean up to 45 turns when everyone would have to replay the turn.
Various ideas:
A. Reduce mulligans per player to 2 or 1.
B. Distribute mulligans gradually over time to surviving nations: say, start everyone with 1 mulligan, then give everyone still alive at turn 30 a 2nd mulligan, and a 3rd at turn 60.
C. Make mulligans fungible, allow trading of them with enforced honesty.
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November 16th, 2008, 08:22 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
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Re: Mulligan - Signups!
I'd go with EA Helheim in this one
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November 16th, 2008, 02:35 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Mulligan - Signups!
Gandalf Parker:
Well, even at your server I don't see an option to:
- check turn status without logging in or using special program [not even sure if it works]
- have all my old turns stored without manually doing so
- checking how many stales other players had
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November 16th, 2008, 07:47 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mulligan - Signups!
As Gandalf said, there's virtually nothing a PBEM server can do that a network server can't. Personally, I prefer networked for ease of playing turns. I don't like to click and copy and move around stuff every time I download or upload a turn. Others might perceive it differently.
Quote:
Originally Posted by Zeldor
Gandalf Parker:
Well, even at your server I don't see an option to:
- check turn status without logging in or using special program [not even sure if it works]
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I created a PHP script for that. Others have come up with similar solutions. Including llama for his PBEM server.
Quote:
Originally Posted by Zeldor
- have all my old turns stored without manually doing so
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A reasonable server admin generates backups of all the turns, I do that at least. Rollbacks are always possible then. If you talk about the user side, then yes, you'd need to take care about that yourself. I'm not sure if I'd consider binary attachments in my email inbox a good turn backup solution over backups on my file system.
Quote:
Originally Posted by Zeldor
- checking how many stales other players had
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*Points to my PHP script again...* It already does this.
See http://dom3.servegame.com/stats/stats.php?game=Demo for a demonstration.
Last edited by lch; November 16th, 2008 at 08:00 PM..
Reason: PHP stats demo URL
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November 17th, 2008, 12:29 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mulligan - Signups!
More on Mulligans: If this is acceptable, I will post it in the game setup.
1. Mulligans can be redeemed (uncontested) to reroll your starting position, or to avoid a stale.
2. Otherwise, muligans can be used to used to redo a turn if the muligans expended in favor exceed those opposed. Mulligan notifications occur in the forum.
(mulligan diplomacy lol)
Presently, I'm inclined to keep the number of mulligans fixed at 2/3.
However, if a majority of players want 1/10 turns I'm ok with it.
I would also be ok with giving newbie players +1 mulligan. Plus it would be useful for them to be able to learn.
Nothing like redoing a turn...
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December 4th, 2008, 05:31 AM
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Corporal
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Join Date: Oct 2008
Posts: 80
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Re: Mulligan - Signups!
Can give it a try I guess.
LA - Ulm.
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November 16th, 2008, 04:45 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Mulligan - Signups!
Its not there on the little blitz games.
But it has been on the larger games hosted there. Either by me, or by lch, or by DrPraetorious, or others. Its only worth offering the option on larger and longer lasting games.
__________________
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