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December 2nd, 2008, 06:06 PM
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Corporal
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proposed death curse change
The Blood 9 bless, death curse, is oft considered amongst the weakest of the high bless effects. So i'd like to propose a change to improve it:
Remove the MR negates from its effect.
The effects of death curse seem to just be horror marking and curse, both of which are normally unresistable effects, so why let the death curse effect be resistable?
Another advantage of this change is that it doesn't obsolete anything in the manual (as far as i can find).
of course it's ultimately up to illwinter, but this seems like it might be a simpler change to code.
Zlefin
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December 2nd, 2008, 06:37 PM
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Lieutenant Colonel
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Re: proposed death curse change
Yay, this and Air have been sometimes discussed in the past. But that's probably something the devs just feel balanced this way
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December 2nd, 2008, 06:56 PM
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BANNED USER
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Re: proposed death curse change
I think it would still suck, even without the mr check.
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December 2nd, 2008, 07:17 PM
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Lieutenant Colonel
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Re: proposed death curse change
Prolly.
Something which would be nice as a Blood strong bless imho, a penalized blood vengeance. Not ground breaking, just enough to add some survivability to the sacreds and have this interesting effect happen sometimes and increase the chaff-killing effect of the elite troops
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December 2nd, 2008, 07:41 PM
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Major
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Re: proposed death curse change
Agree with Tifone. But I seem to remember that Blood bless weakness was said to be so to counteract strength of high Blood magic in general...
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December 2nd, 2008, 07:54 PM
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Lieutenant Colonel
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Re: proposed death curse change
Yay, that's likely, things are pretty much well compensated in this field IMHO. Devs have done their calculation homeworks
(Still I don't get many reasons except an awakened Destroyer of Worlds to take high Air, nor for the bless or anything else)
Last edited by Tifone; December 2nd, 2008 at 07:59 PM..
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December 2nd, 2008, 09:09 PM
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Major General
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Re: proposed death curse change
Why to take high Air: Fog Warriors and bootstrapping into Air Boosters (equals: lots of Fog Warriors). Cloud Trapeze is nice too for an SC although it only needs A3.
Blood Vengeance on B9 would be crazy strong. Even if it's resisted at MR +4, DRN have a high variance and arty mages would not-infrequently find themselves blasted by their own spells. B9 would instantly go from the weakest bless to one of the top two. Doesn't seem wise to me.
I could live with making curse and horror mark unresistable, but I'd rather make them trigger on a hit as well as on death. That is, a B9 unit can curse and/or horror-mark you if you fail an MR roll.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Last edited by MaxWilson; December 2nd, 2008 at 09:24 PM..
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December 2nd, 2008, 09:52 PM
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BANNED USER
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Re: proposed death curse change
used to like it when with a b9 died.. you became an undead.
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December 2nd, 2008, 11:21 PM
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Lieutenant General
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Re: proposed death curse change
that was d9. and it was sucky
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December 3rd, 2008, 04:06 AM
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Corporal
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Re: proposed death curse change
Quote:
Originally Posted by MaxWilson
Why to take high Air: Fog Warriors and bootstrapping into Air Boosters (equals: lots of Fog Warriors). Cloud Trapeze is nice too for an SC although it only needs A3.
Blood Vengeance on B9 would be crazy strong. Even if it's resisted at MR +4, DRN have a high variance and arty mages would not-infrequently find themselves blasted by their own spells. B9 would instantly go from the weakest bless to one of the top two. Doesn't seem wise to me.
I could live with making curse and horror mark unresistable, but I'd rather make them trigger on a hit as well as on death. That is, a B9 unit can curse and/or horror-mark you if you fail an MR roll.
-Max
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Your argument of the Air-bless is not convincing.
Cloud Trapeze is an A2 spell(not A3), and the two major air-boosters require only A4, thus even A10 can never do it better than an A4 rainbow.
I think zlefin's suggestion is fair. If we make the effect be trigger by a hit, the problem is against some elite troops you can never hit them, and they are also very likely to have good MR resistance.
I believe the original idea of B9-Blessing is not to make tough guys even tougher but to counter other sacreds by sacrificing your cheaper ones. This enable another option for the strategy and is always more welcomed.
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