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  #1  
Old December 31st, 2008, 03:54 PM
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archaeolept archaeolept is offline
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Default Re: MA Ulm - you called me a forge what?

she's high HP - over 200. But friendly fire is the only thing that makes sense in this case - if BesucherXia had alt 2 researched, they would have spammed combustion - and probably would have spammed earth grip w/ alt 1. But their only spells are fairly imprecise collateral damage spells like magma erruption and flying shards.

let this be a lesson to research alt 1 before conj 6 :judge:

Last edited by archaeolept; December 31st, 2008 at 03:57 PM..
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  #2  
Old December 31st, 2008, 04:29 PM

BesucherXia BesucherXia is offline
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Default Re: MA Ulm - you called me a forge what?

I have made some further SP tests. The friendly-fire calculation should be to blame.

First case, Smiths with only 10 units: They cast the spell like crazy, drove the enemy away.
Second, Smiths plus 80 extra units: They refused to cast any spells again after the enemy was surrounded.

Now I see the AI will only consider how much damage an art spell will bring to the both sides, but never understand the importance of those damage.
Besides, the AI are not likely to change their mind once they thought they should avoid hurting friendly units, even after all friend units have already gone...

A good lesson for me.
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Last edited by BesucherXia; December 31st, 2008 at 04:32 PM..
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  #3  
Old January 31st, 2009, 04:47 PM
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Gregstrom Gregstrom is offline
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Default Re: MA Ulm - you called me a forge what?

You could take a point of heat/cold perhaps?
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  #4  
Old January 31st, 2009, 06:24 PM
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Default Re: MA Ulm - you called me a forge what?

Thanks for the tips!

Nah, I would avoid heat/cold as Ulm needs all the money it can get for all those fortresses. Dropping death and fire to two on the other hand sounds good. Will try it.
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  #5  
Old January 31st, 2009, 06:32 PM

Redeyes Redeyes is offline
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Default Re: MA Ulm - you called me a forge what?

Oh right, I edited my post one time too many and the end result didn't come out right

You'll need to drop fire entirely and death by one if that build is going to add up.
I reasoned that fire is easy enough for Ulm to work as is
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  #6  
Old February 1st, 2009, 03:19 AM

Trumanator Trumanator is offline
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Default Re: MA Ulm - you called me a forge what?

I think that Baalz was thinking more from a CBM perspective here, as he has in most of his recent guides.
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  #7  
Old February 1st, 2009, 04:46 AM
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Default Re: MA Ulm - you called me a forge what?

Perhaps, though he didn't state it in any of his posts in this thread. Maybe it is just me who still plays vanilla?
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  #8  
Old February 1st, 2009, 05:37 AM

Dragar Dragar is offline
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Default Re: MA Ulm - you called me a forge what?

yeah i think so, vanilla is so 2007
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  #9  
Old February 1st, 2009, 06:09 PM
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Default Re: MA Ulm - you called me a forge what?

I play vinilla. Parden me for being behind the times.
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Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
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