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January 7th, 2009, 10:38 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Could we maybe compromise on 36 hours? This has been painfully slow for such early stages of the game
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January 7th, 2009, 10:47 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: HumanWar: Odd Man Out (Game On!)
36 hours probably wouldn't be too bad.
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January 8th, 2009, 05:18 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Yeah, I agree. Even with school, people shouldn't have any problems with 24h hosting. At least for 1-2 more weeks, knowing exam schedule.
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January 8th, 2009, 08:23 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Just calm down you guys, it's on 48h hosting for a few turns now, and turns have been coming every day anyways. He just wants that cushion in case his schedule is demanding on one day or other.
And regardless, Francis was going to set it 48h anyways, as between work and school, his whole schedule is generally pretty demanding.
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January 8th, 2009, 08:50 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Make it 36 at least please. Not it was full 48h. And turns really take 5 minx max.
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January 8th, 2009, 12:57 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: HumanWar: Odd Man Out (Game On!)
I'm perfectly calm  Oh well, it's a bit slow, but I can deal with it. It's just not quite as immersive when the game is moving slowly.
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January 14th, 2009, 04:17 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Hey could you extend the warning before hosting to 12 hours? I find that any shorter and people usually miss the warning as it hits them while they're sleeping (as what happened to me last turn).
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January 8th, 2009, 07:29 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: HumanWar: Odd Man Out (Game On!)
But it's not a bit slow.
We were on turn 6 on the 3rd, and now on turn 10 on the 7th. There's just a buffer so no one gets screwed in the game because they had a rough day IRL. 
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January 9th, 2009, 01:42 AM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: HumanWar: Odd Man Out (Game On!)
This isn't slow, you want slow look at Greenrow. That game has been going on since last September and I think we've just done turn 40. Then again, we've been doing 7 day hosting intervals since the start so I knew what I was signing up for.
Point is, it could be much slower.
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January 10th, 2009, 10:49 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: HumanWar: Odd Man Out (Game On!)
sorry to interrupt this thread but I am trying to get a hold of qjo - hey qjo - since you seem to have abandoned Epic_Battles, can you at least set your nation in that game to AI?
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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