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December 28th, 2008, 10:50 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: HumanWar: Odd Man Out (Submit Pretenders)
which are the "banned" spells again? isn't there a mod for that or is 3 the limit?
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December 28th, 2008, 11:28 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: HumanWar: Odd Man Out (Submit Pretenders)
As per the first page, there are no banned spells.
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December 28th, 2008, 11:29 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: HumanWar: Odd Man Out (Submit Pretenders)
I'm pretty sure by "no banned spells" MadFrancis meant that no spells were banned for this game. The most commonly banned spells, however, are arcane nexus, astral corruption and burden of time. I think utterdark may be banned frequently also, but I can't remember at the moment.
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December 29th, 2008, 12:13 AM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: HumanWar: Odd Man Out (Submit Pretenders)
Just a reminder.
Quote:
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Rules: No Awake Pretenders, no banned spells, no smack talk between players but between nations it's okay (ie, refer to a nation when talking ****, not a player).
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December 29th, 2008, 01:56 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: HumanWar: Odd Man Out (Submit Pretenders)
I think LA-Agartha is also a bit (unfairly) strong - so I reverted to EA Arco, which I doubt anyone will mistake for a power house.
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December 29th, 2008, 02:05 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: HumanWar: Odd Man Out (Submit Pretenders)
Quote:
Originally Posted by chrispedersen
I think LA-Agartha is also a bit (unfairly) strong - so I reverted to EA Arco, which I doubt anyone will mistake for a power house.
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Okay. So I deleted your Agartha pretender and we are just waiting for your Arco pretender. I'll set the game to start as soon as it is in.
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December 29th, 2008, 04:57 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: HumanWar: Odd Man Out (Submit Pretenders)
Quote:
Originally Posted by MadFrancis
Quote:
Originally Posted by chrispedersen
I think LA-Agartha is also a bit (unfairly) strong - so I reverted to EA Arco, which I doubt anyone will mistake for a power house.
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Okay. So I deleted your Agartha pretender and we are just waiting for your Arco pretender. I'll set the game to start as soon as it is in.
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Huh? I sent it .. and it said received yesterday. Anyway sending it again!
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December 29th, 2008, 11:58 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: HumanWar: Odd Man Out (Submit Pretenders)
I wouldn't call LA Agartha overpowered really. They have their strength, but also many issues, especially early game.
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December 29th, 2008, 12:51 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: HumanWar: Odd Man Out (Submit Pretenders)
If LA Agartha is available and you are still accepting pretenders, may I join?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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December 29th, 2008, 05:00 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: HumanWar: Odd Man Out (Submit Pretenders)
Quote:
Originally Posted by Zeldor
I wouldn't call LA Agartha overpowered really. They have their strength, but also many issues, especially early game.
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Do you think Zeldor? I find them very strong early game; SP (not that it matters much in SP) but I am routinely #1 in gems and research.
I find their weaknesses to be
a). Magic diversity.
b). Movement is *slow*.
c). Lack of early SC chasies.
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