|
|
|
 |
|

April 23rd, 2009, 01:07 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I have added 24h to the timer. I'd like statttis and homer to say smth about archaes words.
And archae and doncorazon should seek the sub actively, I don't call it active with no thread created with announcement. I can do it as a game admin, but it should be rather you doing it.
JimMorrison:
Huh, it's not first time you go AI without losing anything really. Hard to learn anything that way. Maybe it's the reason why others are bigger than you and you lose over and over again? You wanted to fight with me here. You provoked me. So why did you wait? You should have attacked me then. You'd either win or lose. But what did you expect? That I will really forget that? You made nothing to prepare for inevitable.
|

April 23rd, 2009, 03:06 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
JimMorrison:
Huh, it's not first time you go AI without losing anything really. Hard to learn anything that way.
|
You pulled the same thing in HumanWar, and I was starting to have less time for Dominions already - your gross manipulation of a new player, and opportunistic vulturing ensured that was the first to get cut (was in a LOT of games). Due to an error with a gem carrying scout, I had been unable to get Rain cast in the battle the turn before - my army was in ruins. I had to move all reinforcements forward, or lose that front. But oh wait, you had reduced my net income to 100 by cleaning me out of the water already. Lost nothing? I had lost the game.
Quote:
Originally Posted by Zeldor
You wanted to fight with me here. You provoked me. So why did you wait? You should have attacked me then.
|
Don't even pretend that you didn't talk to C'tis. I waited, because just when I was about to launch forces at you, he declared war. It took several turns to convince him to back off, and then what? The next turn he tells me he'll just have to go to war with me anyway, and then refuses to continue dialogue. And again, you postured for some time before attacking. If you had just attacked me, It would have been more sporting. But you had to wait for me to lose ~50 mages and have another 50 diseased in C'tis territory before attacking. Bravo.
Maybe if you weren't afraid to have a remotely fair fight, I would be more happy to spend my diminishing Dominions time "learning" from you.
|

April 23rd, 2009, 05:09 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Of course that I attacked you in HumanWar because you seemed to be the easiest target. It was obvious choice - you had water provinces near me, with high pop, inside my dominion, linking to many other provs. And you had no army to defend them. And we had no NAP. And you attacked my ally. I conquered all your provs because you let me do so. It's strange that no one else decided to do the same thing earlier.
Generally there is one rule about wars in Dominions - "when you get into fair fight, it means you did something wrong".
You wanted to fight with me here in Madness. You made the first move, you took one prov with important magic site. You put big armies near my borders. And now you blame me for not attacking you? I was not ready to handle Pan attack in that time, and you parked huge army with your pretender in my lands. And of course that I talked with C'tis. He'd gain nothing from you killing me, he'd be just next target. But here he had chance to reclaim his lands, or at least do something. And of course that I waited for a good moment to attack you - moment when I'd no longer have to worry about Pan and have spells researched to deal with your big armies. I thought that there is no military activity with C'tis though, I had no scouts there and score graphs for provs were pretty much even. At least I know what you had all that unforted temples for 
|

April 23rd, 2009, 06:56 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Can't believe I'm even bothering to argue with you.....
Quote:
Originally Posted by Zeldor
...because you seemed to be the easiest target..."when you get into fair fight, it means you did something wrong"...
|
I don't understand why people don't get off their asses and attack you more often. They just let you pacify them with whatever makes them happy to lose the game, while you take the path of least resistance to victory.
Quote:
Originally Posted by Zeldor
You wanted to fight with me here in Madness. You made the first move, you took one prov with important magic site. You put big armies near my borders.
|
Yes, I wanted the war. I took that province from Pangaea, I did not attempt to stop you from retaking it. I had -one- army with my pretender, parked at a lab, 2 provinces from the border - it had about 80 troops. The other castle was my staging point for forces entering C'tis, units funneling there moved out on a continual basis.
Quote:
Originally Posted by Zeldor
and you parked huge army with your pretender in my lands.
|
80 units and a dozen mages 2 provinces from the border, is what?
Quote:
Originally Posted by Zeldor
And of course that I talked with C'tis. He'd gain nothing from you killing me, he'd be just next target. But here he had chance to reclaim his lands, or at least do something.
|
Do what? Have a nice cozy border with the person who is winning the game? Who maybe will let poor little C'tis just wallow and choke in his own Miasma, wasting his time submitting turns until the rest of the game concedes to you?
Quote:
Originally Posted by Zeldor
And of course that I waited for a good moment to attack you - moment when I'd no longer have to worry about Pan and have spells researched to deal with your big armies. I thought that there is no military activity with C'tis though, I had no scouts there and score graphs for provs were pretty much even. At least I know what you had all that unforted temples for 
|
We were juggling provinces a lot, and I was losing incredible amounts of units. He had a seemingly neverending flow of Sirrush with W9 bless, and large groups of Marshmasters + Poison Slingers moving about. Too much to allow me to split forces safely - plus efficiency is out the door when you are dealing with Disease + AOE Poison.
Good job with your scouts though, if you want to keep making it sound like there wasn't a terrible war going on between C'tis and I, I can happily post the last dozen or so turns.
|

April 23rd, 2009, 08:02 PM
|
Sergeant
|
|
Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I'm not going to get into who started what, but I will say that JM going AI won't affect the game. He was pretty much done for at that point.
|

April 23rd, 2009, 05:59 PM
|
 |
Colonel
|
|
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I'll fight to the death if the game is still on. Again, I didn't know how much JM going AI really messed things up so wasn't sure if we were continuing. If me going AI helps balance things, I could do that instead.
|

April 23rd, 2009, 06:15 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by DonCorazon
If me going AI helps balance things, I could do that instead.
|
Or Marignon could declare war on T'ien Ch'i. That would help balance things I think (lose one human opponent, but gain another). And it would give my troops something to do besides sock darning.
|

April 23rd, 2009, 08:21 PM
|
 |
Sergeant
|
|
Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I am still playing this game for sure. I was overestimating the impact Caelum going AI is going to have on this game. I was not prepared for it but I will be able to handle it from now on.
Midgard and TC are much more powerful than any of the rest currently.
This doesn't mean its not fun playing the game. I find that Dominions is most fun defending your lands anyway.
Even then if TC and Midgard decide that the game is not worth playing anymore than its pretty much useless continuing. Due to the amount of time I put into this game I wouldn't want to stop right now.
|

April 24th, 2009, 05:35 AM
|
Captain
|
|
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Well I am happy to continue. I belive TC will win since none contests him but I am still enjoying the game. My royalties have had little success but atleast my skinshifters backed up by mass flight + army of lead/gold + rush of strenght + mass flight is causing some problems for pyth/aby.
|

April 24th, 2009, 06:42 AM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Evilhomer
my skinshifters backed up by mass flight + army of lead/gold + rush of strenght + mass flight is causing some problems for pyth/aby.
|
Wow, two lots of Mass Flight! Bet they are all flying aces after that 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|