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April 29th, 2009, 11:08 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
I have also PM'd Torin...
Since we have had some issues on this could I please have a confirmaton on the extension as I am in the middle of a war and a stale in this situation isn't what I need. 
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April 29th, 2009, 11:40 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: EA DarkHeavens (Game on!)
Postponed 24 hs
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April 30th, 2009, 12:03 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: EA DarkHeavens (Game on!)
Um. I thought he needed the 24 hours tacked on the next turn. Not this one.
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April 30th, 2009, 11:07 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
I do need 24 tacked on the NEXT turn...
If Sauro would have got his turn in I might of been able to get this turn in before I left in 8 Hours.
However, I will need at lEAST 12 hours and most likely 24 on the NEXT turn if Sauro takes it to the very end of the turn.
If quickhost is on I will get it done as fast as I can when I get back.
Thanks...I will PM Torin as I don't think he reads these forums much 
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May 11th, 2009, 06:34 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
It is turn 53 and I respectfully dissolve the Nap I have made with Fomotia.
As I give it effective turn 53 Hostilities will commence on turn 56 unless we agree to an earlier date.
Arco
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May 15th, 2009, 12:04 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
I have the most recent turn (as of Friday the 15 in...I may need a 24 hour for the NEXT turn as I am leaving town.
I have talked to Torin already and he said "ok
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May 27th, 2009, 12:30 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: EA DarkHeavens (Game on!)
So...it didn't work. Can we try rehosting it once or twice to make sure it won't work? I'm not really looking forward to redoing my entire turn.
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May 27th, 2009, 01:52 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
OK...I am leaving at 6AN CST USA tomorrow morning dor 5 days.
I was going to work on this turn all day and get it sent in and ask for an extension till tuesday for the NEXT turn.
So before I ry and load the turn that just came in....are you saying that it doesn't take, it staled, what?
If we don't get this resolved REAL soon then I will need an extension till tuesday on THIS turn (57 I think) if it doesn't work.
Let me ask this....If EVERONE stales then unless your starving somewhere it should have no effect on wars, or anything else should it?
Let me know guys... 
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May 27th, 2009, 01:53 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
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May 27th, 2009, 01:56 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
BTW, once I receive a turn notifacation that its received I delete the present turn as I can always add to it ect once its turned in....I DON'T have turn 57 anymore.
Someone would have to send it to me agian.
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