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  #1  
Old February 5th, 2009, 04:31 PM

Ironhawk Ironhawk is offline
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Default Re: Pike vs Cavalry

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Originally Posted by Trumanator View Post
Meh, from what I've read on the forums people don't use the average giant troops much, except maybe the Fomorians.
Not true. Don't knock Pikes vs. Giants until you've tried it.
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  #2  
Old February 3rd, 2009, 07:39 PM

Ewierl Ewierl is offline
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Default Re: Pike vs Cavalry

By the 19th century, the rock-paper-scissors of pikes involved the contest against cavalry and artillery. If the pikes form up closely, you can present a pike wall that horses won't charge; but if they form up closely, they're vulnerable to artillery fire.

The idea still makes sense in a world with AoE spell artillery, but sadly I don't see any way to apply it in the Dominions formation system (or lack thereof)!
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  #3  
Old February 3rd, 2009, 08:11 PM
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Default Re: Pike vs Cavalry

There was an idea somewhere that pikemen could be represented by block units: i.e., 1 model representing, say, 4 pikemen and having Size 3, with #secondshape representing losses (3 pikemen unit having size 3 and 1-2 size 2). This would both protect them somewhat from tramplers and allow higher concentration of attacks against individual opponents (of any size). (this started as making individual pikemen Size 1 for better concentration, but vulnerability for tramplers was considered too great in such variant).
Another idea was to give them animal awe and make all cavalry of animal type (penalty they would get for sieges are thematic, but there is possible weirdness with some spell effects).
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  #4  
Old February 4th, 2009, 01:01 AM
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Default Re: Pike vs Cavalry

OMG. Not another post in the realm of the longbow vs. crossbow vein. Please let it end.

I'm sorry. Really, I am sorry.
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  #5  
Old February 5th, 2009, 12:02 PM
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Default Re: Pike vs Cavalry

It's extremey strange not to be able to repel tramplers : are elephants or minotaurs magically immune to pointy stuffs they crash on?
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  #6  
Old February 5th, 2009, 12:50 PM

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Default Re: Pike vs Cavalry

Changing repel to work vs tramplers would necessitate a LOT of other changes to avoid wrecking the balance of the game.
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  #7  
Old February 5th, 2009, 04:03 PM
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Default Re: Pike vs Cavalry

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Originally Posted by Sombre View Post
Changing repel to work vs tramplers would necessitate a LOT of other changes to avoid wrecking the balance of the game.
Hmmmm. I think if Trample were subject to Repel, it would mostly be a matter of increasing Morale for Trampling units. Yes, it negates the major disadvantage of elephants, for example, but since being subject to a Repel check causes damage, you will still have to carry significant numbers, or they will just chew themselves to pieces on the pikes.
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  #8  
Old February 5th, 2009, 02:02 PM

Aezeal Aezeal is offline
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Default Re: Pike vs Cavalry

Since trample by it's nature would be lenght 0.. It could always be repelled. (unless the unit has an AWESOME PRESENCE (tm) like me then you can trample pplz 10 feet away )

btw you can also repel with blunt weapons
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; February 5th, 2009 at 02:17 PM..
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  #9  
Old February 5th, 2009, 04:50 PM

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Default Re: Pike vs Cavalry

Well, I took Dedas' advice regarding the pikeman. I started a game as MA Ulm, and have been building them almost exclusively. I suppose I'm something of a convert now, at least when it comes to fighting indies. I was very surprised at the lack of attrition against archers, even with the chainmail pikes. The black plate pikes are just as invulnerable as all of Ulm's troops. The 2 extra HPs on all of Ulm's infantry also helps. I will say though that I would be somewhat more cautious with them in LA when crossbow indies are so much more prevalent.
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  #10  
Old February 5th, 2009, 08:50 PM
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Default Re: Pike vs Cavalry

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Originally Posted by Trumanator View Post
Well, I took Dedas' advice regarding the pikeman. I started a game as MA Ulm, and have been building them almost exclusively. I suppose I'm something of a convert now, at least when it comes to fighting indies. I was very surprised at the lack of attrition against archers, even with the chainmail pikes. The black plate pikes are just as invulnerable as all of Ulm's troops. The 2 extra HPs on all of Ulm's infantry also helps. I will say though that I would be somewhat more cautious with them in LA when crossbow indies are so much more prevalent.
I've always been a fan of Pikes. I should though drop the habit in LA, since crossbows are so common that the (much less armored compared to my favorite Black Pikeneers: I love them so) Pikes just can't function without shield infantry and can't take too many hits.
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