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February 13th, 2009, 11:59 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Ulmish Civil Wars - All Ulm all of the time...
Quote:
Originally Posted by Dedas
I'm talking about the weapon pike. CBM changes pikes to attack 2 and damage 6 instead of attack 1 and damage 5. LA Ulm pikeneers has pikes making them boringly cost effective over other LA Ulm infantry. But that is just one minor issue have with the current CBM.
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I'm sorry to hear that. The pike change is certainly not one I'm particularly attached to- you have certainly presented a convincing argument that something needs to be done, either scaling back the change or adjusting other weapons. I was under the impression most the recent cb changes were pretty uncontroversial, so if you have other issues please bring them up in the cb thread. Even if I don't respond immediately, I always go over the thread carefully before releasing a new version.
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February 14th, 2009, 12:11 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Ulmish Civil Wars - All Ulm all of the time...
Qm,
I have an idea which I have been thinking about incorporating into my version of cbm; perhaps you'd like to consider it.
Here are three options I have been considering:
1. Make the attack armor negating/armor piercing. I tend more toward the former.
2. Giving pikes a first strike bonus, like the lance.
2. Giving pikes the weapons an add on attack, that is a one time thing, something like what a net gets.
What would make the most sense would be a one time effect that was AoE/AN - but not a lot of damaage.
This would work best against heavily armored targets - just like pikes traditionally were used for.
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February 14th, 2009, 12:36 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Ulmish Civil Wars - All Ulm all of the time...
Quote:
Originally Posted by chrispedersen
Qm,
I have an idea which I have been thinking about incorporating into my version of cbm; perhaps you'd like to consider it.
Here are three options I have been considering:
1. Make the attack armor negating/armor piercing. I tend more toward the former.
2. Giving pikes a first strike bonus, like the lance.
2. Giving pikes the weapons an add on attack, that is a one time thing, something like what a net gets.
What would make the most sense would be a one time effect that was AoE/AN - but not a lot of damaage.
This would work best against heavily armored targets - just like pikes traditionally were used for.
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All of those look pretty extreme, I think I'd probably rather leave them as base than something with such a huge impact.
One thing though, all the CB versions are confusing people quite a lot, so I'd appreciate it if you called any tangential mods by some unrelated name (though whatever part of CB you wish to use you are welcome too).
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February 14th, 2009, 05:37 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Thanked 29 Times in 13 Posts
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Re: Ulmish Civil Wars - All Ulm all of the time...
Quote:
Originally Posted by Dedas
I'm talking about the weapon pike. CBM changes pikes to attack 2 and damage 6 instead of attack 1 and damage 5. LA Ulm pikeneers has pikes making them boringly cost effective over other LA Ulm infantry. But that is just one minor issue have with the current CBM.
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You'd make pikemen's over rangers, shields and zweihanders...? Really...?
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February 14th, 2009, 12:07 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Ulmish Civil Wars - All Ulm all of the time...
C'mon Kiss - Join the game
Kitchen Stadium. We really need one more...
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February 13th, 2009, 09:34 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
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Re: Ulmish Civil Wars - All Ulm all of the time...
I´m going to have to back out of this. Sorry for the hassle.
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February 13th, 2009, 11:47 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Ulmish Civil Wars - All Ulm all of the time...
Sorry to hear that ... (really sorry after making the mod =))
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February 14th, 2009, 03:05 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
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Re: Ulmish Civil Wars - All Ulm all of the time...
had a little test and we don't get the Ulm vamp spell. was that intended
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February 14th, 2009, 03:25 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Ulmish Civil Wars - All Ulm all of the time...
Nope it was not intended = )
I had to create the whole nations manually, so I will fix that before we start the game.
Also, does anyone know if LA ulm has a production bonus and if so how much>?
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February 15th, 2009, 04:40 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
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Re: Ulmish Civil Wars - All Ulm all of the time...
No need to practice for that, I wasn't able to use them in the game I played before
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