|
|
|
 |
|

February 17th, 2009, 05:32 PM
|
Captain
|
|
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
|
|
Re: [OT] Roguelikes?
Angband and its many many variants are my cup of tea.
You should be able to find a variant you like, and if you are a Tolkien fan then you should appreciate it all the more.
|

February 17th, 2009, 08:19 PM
|
Corporal
|
|
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
|
|
Re: [OT] Roguelikes?
I haven't tried Zangband, but have found vanilla Angband and NPPAngband to be quite enjoyable. ToME has massive variety (you can choose a Death Mold as a character race, among other things), and a world map you can wander around on, but it didn't feel very balanced.
I think I tried Adom once, but didn't like the way shopkeeper transactions worked - seemed too tedious. Maybe Angband and co. have spoiled me, but I like having a letter-indexed menu when I'm shopping. Also, IIRC, the developer was not interested in releasing the sources. Being a software developer myself, I understand the desire to keep control of creative direction... but look at Angband - it has outlived many of its offspring and even assimilated some of their features over time.
|

February 18th, 2009, 01:50 AM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
|
|
Re: [OT] Roguelikes?
Quote:
Originally Posted by Beorne
I was an avid player of Adom and Nethack (and the Slash'em fork in a minor way) in the good ol' days. Now both these projects seems to be in a "freezing" status.
Reading some posts in ths forum I learned about Dwarf Fortreass (very intriguing, but too much complex for me) and Dungeon Crawl Stone Soup, a roguelike with lot of very interesting and "modern" conepts.
Could you hint me some good (and actively supported) roguelikes?
Thanks.
|
I second Dwarf Fortress and Crawl Stone Soup.
Nethack et al. are top-notch. they are probably in freeze status simply because the original developers are getting Alzheimers.
I wish their were more *hack style games. I think *bands won out due to them being more rote power-gaming (kill kill kill. no end to items/monsters. more stuff is more important than id'ing what you have). I think Nethack has more finesse and elegance in gameplay than any other roguelike.
you could also give GearHead and 3059 a whirl, they are some of your only options if your in for some sci-fi rogue action. The creator of 3059 is now working on 3069. they are both OK games, and mature. However they just don't have the legacy nor the development background of any mainstream rogue (all of which are fantasy based).
Dwarf Fortress is my number one though. It is really a great game.
|

February 18th, 2009, 06:07 AM
|
Private
|
|
Join Date: Oct 2007
Location: Madrid
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: [OT] Roguelikes?
Today I have just heard about this one:
UnReal World
http://www.jmp.fi/~smaarane/urw.html
I havent played it myself but it looks good, perhaps someone has more info on it.
|

February 22nd, 2009, 10:09 AM
|
 |
Sergeant
|
|
Join Date: Dec 2007
Location: WA, Australia
Posts: 228
Thanks: 18
Thanked 7 Times in 5 Posts
|
|
Re: [OT] Roguelikes?
Quote:
Originally Posted by Nihil
|
Just seen this one lately myself. Downloaded the demo, but have not fired it up yet - dominionism...
flick through the wiki - sure does look interesting
http://unrealworldwiki.net/index.php?title=Main_Page
|

February 23rd, 2009, 06:33 PM
|
Captain
|
|
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
|
|
Re: [OT] Roguelikes?
I'm currently sick with adomitis. I managed to beat NetHack several times, even with a tourist, but ADOM is just too hard for me. Yet. I somehow don't understand why Dwarf Fortress gets classified as roguelike. Sure, graphically it is, but to me it's a real time wait for your dwarves to do stuff. Lots of stuff, mind you, and lots of commands, but real time. There's a roguelike (rpg) mode somewhere I believe, but I never managed to get far enough to find it.
|

February 24th, 2009, 12:02 AM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: [OT] Roguelikes?
Quote:
Originally Posted by LDiCesare
I'm currently sick with adomitis. I managed to beat NetHack several times, even with a tourist, but ADOM is just too hard for me. Yet. I somehow don't understand why Dwarf Fortress gets classified as roguelike. Sure, graphically it is, but to me it's a real time wait for your dwarves to do stuff. Lots of stuff, mind you, and lots of commands, but real time. There's a roguelike (rpg) mode somewhere I believe, but I never managed to get far enough to find it.
|
How to play ADOM on easy mode:
Play Wizard.
They will simply own everything in the late game and they have the best means of escape when in trouble: Teleport.
When you encounter a large stack enemies, zap them unitl your mana is nearly depleted, teleport and go somewhere safe to regenerate the mana. Then assault the survivors, teleport again, rince and repeat ad infitum.
Nothing in that game is completely immune to magic, Karmic dragons are annoying, but I've killed Ancient karmic wyrms with "Magic Missile".
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|

February 24th, 2009, 08:07 AM
|
Captain
|
|
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
|
|
Re: [OT] Roguelikes?
The farthest I got in ADOM was with a drakeling paladin who learnt teleport somehow. Wizards still have to find the spellbook and survive before that. I rarely manage to even reach Khelavaster, so late game is not as much of an issue as mid-game since I don't reach it often.
|

February 24th, 2009, 01:28 PM
|
Corporal
|
|
Join Date: Oct 2008
Posts: 177
Thanks: 12
Thanked 15 Times in 12 Posts
|
|
Re: [OT] Roguelikes?
Quote:
Originally Posted by LDiCesare
I'm currently sick with adomitis. I managed to beat NetHack several times, even with a tourist, but ADOM is just too hard for me. Yet. I somehow don't understand why Dwarf Fortress gets classified as roguelike. Sure, graphically it is, but to me it's a real time wait for your dwarves to do stuff. Lots of stuff, mind you, and lots of commands, but real time. There's a roguelike (rpg) mode somewhere I believe, but I never managed to get far enough to find it.
|
The adventure mode is avialable when you create a world. New game, adventure.
I played a little bit of unreal world. Don't feel qualified to talk about it much. Its more a survival sim. You can get killed by a herd of reindeer if your not carefull. But its a good game. Very detailed.
|

February 23rd, 2009, 07:49 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: [OT] Roguelikes?
Yeah DF is really a complex simulator that has ascii graphics. However I think it also has an adventure mode? Which is roguelike
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|