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  #1  
Old March 7th, 2009, 03:54 PM

Ramm Ramm is offline
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Default Re: Wasting High Explosive Anti Tank Rounds

Quote:
Originally Posted by Imp View Post
Quote:
But what about if I have an infantry squad and I don't want them wasting their RPG or bazoola rounds on other infantry? And I still want to be able to blast a tank when it comes close.
Dont know never realy crops up as they tend to save last few shots, if the squads still active when they use it in 3rd or 4th slot then I am happy for them to. In rare instances I may switch it off especially if my armour is out gunned. Same goes with engineers sometimes but this is more because I have had some big disasters with splash causing friendly fire so if he has several freindly adjacent units I might warrant the situation does not need it. The one weapon I switch off regulary are long range flame units as limited shots & pretty devastaing so only let them defend with what they need & then switch on to route vissible enemy including tanks. Seriously nasty weapon.
Please correct me if I'm wrong. These are your two suggestions to allow me to save HEAT.

FOR my VEHICLES

The equitable option for HEAT ammunition expenditure reduction on AFV weapon systems is to limit AFV soft target response range to a low setting. An exact hexagon limit of the response radius to the maximum range of enemy anti-armor weapons systems.

FOR my 'Crunchies'

The equitable option for HEAT ammunition expenditure reduction on crunchie weapon systems is to disable powerful weapons until they are needed.

I'm not really sure how to use the the fire filtering feature as my game manuel that shipped with my CD does not mention it.

Thank-you Imp for replying so promptly.

Sincerely,
Andrew Nault
  #2  
Old March 7th, 2009, 12:25 PM
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Default Re: Wasting High Explosive Anti Tank Rounds

Here's the short answer.

NO

Here's the moderately long answer

Adding a "preference" to the game is NOT a simple matter ( this assumes you think it is ) and virtually everything you want to do can be done with the existing filter as others have already pointed out.

End of discussion.

Don
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Old March 7th, 2009, 06:04 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Wasting High Explosive Anti Tank Rounds

Also the "Overwatch hex" feature may be useful, if you wish to assign fire sectors for your unit in order not to have say 3 tanks firing at enemies in one spot and then being overran by enemies coming in via a different route.
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  #4  
Old March 8th, 2009, 07:16 AM
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Default Re: Wasting High Explosive Anti Tank Rounds

You do realise that HEAT is used against soft targets alot in real life, non emergency situations? Lets take Israeli tanks, as its my only area of real first hand knowledge:
There is no such thing as a HE 105mm in israeli tanks. There is HEAT, HEP/HESH, Flachette, and APAM. Same for 120mm. HESH is an ancient ammo now almost never used. An IDF tank usually has a HEAT in the chamber, to fire at any immidiate threat. This is because heat has an AT and anti-perssonel abiliety. So you end up shooting alot of HEAT at inf, soft vehicles and what not.
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Old March 11th, 2009, 10:01 PM

Ramm Ramm is offline
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Default Re: Wasting High Explosive Anti Tank Rounds

Don, would it be possible to delete the duplicate message that I posted much earlier in the thread? (The second one keep, it has the changes) I would also like you to delete this message after you read it.

Sincerely,

Andrew Nault

Last edited by Ramm; March 11th, 2009 at 10:02 PM.. Reason: LOL
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Old March 16th, 2009, 10:21 PM

Ramm Ramm is offline
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Shock Re: Wasting High Explosive Anti Tank Rounds

I've heard some great suggestions from the community.

And so;

I have a hypothetical question for anyone who wants to answer:

What would you do If you had a infantry company laden with heat.

The infantry company is currently fighting some foot crunchies in a fairly dense wooded lot but you know from recce elements (now killed) that your opponent is about to offer you a ride of the pain train in the form of a panzer company

Your infantry company really could use that heat against the enemy crunchiness, but bullets work against them

You know that you must have some way to kill the panzers when they arrive and bullets DON'T work against them , you also DON'T know when the panzer will come smashing through the moderately dense second growth forest

The basic situation is any moment during this turn or the next couple of turns you will actually need your RPG (assume each infantry squad carries 8-3) so disabling it isn't an option.

Assuming that you choose not use the HEAT against the infantry how would you go about doing it?

Any response is greatly appreciated even if you just want to yell at me for being ridiculous

Sincerely,

Andrew Nault
  #7  
Old March 16th, 2009, 10:42 PM
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Default Re: Wasting High Explosive Anti Tank Rounds

Simple answer I would not bother doing a thing just let them do exactly what they want. When the tanks turn up they will have saved shots & be in better health because they used the heat rounds when they had to. More men means more chance of an effective assault so letting them use it in the 3rd or 4th slot makes loads of sense as it will not be wasted. Lose enough men you lose your RPG shots then you really wasted them
  #8  
Old March 16th, 2009, 11:16 PM
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Default Re: Wasting High Explosive Anti Tank Rounds

The topic is really getting old Andrew. We have no problem with the way heat is used and no interest in changing what we have now no matter how many hypotheticals you can think up and we have NO intention of allowing micromanagement of the ammo supply

End of discussion

Don
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