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  #1  
Old April 28th, 2009, 05:28 AM
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Default Re: Communions

Quote:
Originally Posted by Aezeal View Post
I still need more feed back on how to use that correctly.
Just make sure you have a thug of some sort that has some Magic skill like a Wraith Lord, Tartarain, Troll King or whatever, Give them Slave Matrix's

Then give a Crystal Matrix to a Mage with Magic paths for the Buffs you want to cast, Have them cast the buffs you want which will affect not just him but also all of the slaves. Then have the masters switch to a ranged weapon or something so they do not keep casting spells and fatiguing your communion thugs.

I haven't done it successfully yet since I tried it with Banes first as I needed undead Leadership but that should be more or less how it works.

The More slaves you can add to the mix the better though as with 2 slaves they would only have a magic skill of one in anything they do not already have and casting buffs with 2 or more spell path costs will really fatigue them. My personal opininion is that 8 slaves would seem to be the magic number although it could be pretty difficult to scrape together that many of them so 4 might would have to do, and would work for most buffs since the majority of them are spell path 2 or less and that is what the slaves would have. But in that case I might throw some reinvig item on them even if they were undead that didn't gain fatigue from battle.

Dont get crazy with the masters though because at some point the fatigue the slaves gain from the communion would outweigh the benefits of the buffs they received.

In this case my purpose is to create a Squad of thugs tailored to kill some specific SC's
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  #2  
Old April 28th, 2009, 09:40 AM

Illuminated One Illuminated One is offline
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Default Re: Communions

If you have blood one casting of Reinvigarition should remove a good deal on fatigue on the slaves.
Also a lot of the buffs can be cast outside of Communion (Luck, Regeneration, Ironskin), so more than 2 or 3 buffs via Communion shouldn't be necessary.
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Old April 28th, 2009, 02:25 PM

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Default Re: Communions

The blood spell reinvigorate has negligible results on B1 and lower slaves.
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  #4  
Old April 28th, 2009, 02:44 PM

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Default Re: Communions

Really? I've never tested, but I would expect reinvigorate to affect all the slaves in the communion, resetting them all to 0. I actually think it would be entertaining to watch a Helheim linebacker communion in action. Supposing a Hangadrott master and 4-5 slaves, you could have:

1. Sabbath Master
2. Divine Bless (E9N4W4?)
3. Mistform
4. Blood Vengeance
5. Soul Vortex or Reinvigoration
6. Charge!

Cost: 5 blood slaves. If you have an E1B1 Hangadrott you could throw Ironskin in there.

Hmmm, I should go play Helheim some more. Maybe after Gath.

-Max
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  #5  
Old April 28th, 2009, 04:07 PM
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Default Re: Communions

Quote:
Originally Posted by MaxWilson View Post
...
3. Mistform
...
5. Soul Vortex or Reinvigoration
...
Soul Vortex hits friendlies - and removes Mistform.
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  #6  
Old April 28th, 2009, 04:15 PM

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Default Re: Communions

Might not be a problem if you spread them out, especially given Helheim's good MR, but okay, maybe Reinvigoration is best.

On the plus side: everybody in this communion is Cloud Trapeze-capable, so you can drop them anywhere on short notice.

On the minus side: it's very gold-expensive. Approx 1500 gold for this one group, which makes it a bit too expensive for raiding PD, and the force isn't optimized for taking out SCs or thugs without forged equipment. In practice it probably wouldn't be worth doing unless you have a big Gandalf-sized empire that's having trouble moving Helhirdings to the front.

Or else, hmm, maybe if your opponent has lots of good single-target anti-SC spells--you can drop 20 inst-thugs on him for the cost of only a blood slave each and/or any air gems using in Cloud Trapeze. Taking out an SC with Disintegrate only requires one lucky roll; taking out a linebacker communion with 20 slaves requires 20 lucky rolls. And Blood Vengeance guarantees that he'll lose a lot of mages making those 20 lucky rolls.

-Max
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Last edited by MaxWilson; April 28th, 2009 at 04:24 PM..
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Old April 28th, 2009, 08:45 PM

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Default Re: Communions

Again Reinvig doesn't do much with b1 or lower casters. Huge difference between b1 & B2.
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Old April 29th, 2009, 02:41 AM

MaxWilson MaxWilson is offline
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Default Re: Communions

You know, that's funny, Chris, because I just tried a Helheim linebacker communion with a B1 master (Vanjarl) casting Reinvigoration and everybody in the communion (1 master + 4 slaves) wound up with 0 fatigue. So it does work in this situation. In fact, I'd say it's a necessity for making a linebacker communion work for Helheim because Vanjarls end up with 108 fatigue after casting Sabbath Slave. :/ Soul Vortex isn't going to be able to deal with fatigue that high.

-Max
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  #9  
Old April 29th, 2009, 09:04 AM
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Default Re: Communions

Reinvigoration seems to remove all fatigue, except the fatigue from the spell itself. Thus if you have for example one communion slave (without any paths in B) getting buffed by one Sabbath master, the results are less than stellar (the slave gets IIRC 80 fatigue from the spell). If you have four or more slaves (without any B) and/or the slave(s) have innate B2+, then the effect is much better.
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Old May 6th, 2009, 03:53 PM

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Default Re: Communions

Quote:
Originally Posted by MaxWilson View Post
You know, that's funny, Chris, because I just tried a Helheim linebacker communion with a B1 master (Vanjarl) casting Reinvigoration and everybody in the communion (1 master + 4 slaves) wound up with 0 fatigue. So it does work in this situation. In fact, I'd say it's a necessity for making a linebacker communion work for Helheim because Vanjarls end up with 108 fatigue after casting Sabbath Slave. :/ Soul Vortex isn't going to be able to deal with fatigue that high.

-Max
Weird. I tried it with Vampire + 4 fortune tellers, CBM. 0-7 more or less fatigue removed.

Essentially: Vampire: BM. Hell Power, Reinvig.
Ft: CSlave, hold hold hold hold

Maybe I should try it again with BSlave.
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