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September 18th, 2009, 02:40 PM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
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Re: Peleliu 1944
Hi,
anybody here who is interested in the next scenarios? Haven't received any comment since june.
Too boring? Too difficult?
Greetings
:O)
Chris
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February 15th, 2010, 02:24 PM
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Corporal
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Join Date: Dec 2006
Location: New York
Posts: 72
Thanks: 167
Thanked 17 Times in 13 Posts
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Re: Peleliu 1944
We Just started this scenario, so far so good, nice work.
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August 17th, 2011, 02:55 PM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
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Re: Peleliu 1944
Hello,
after a long break i have the time to work on.
wip: Peleliu #6, D+2 in the northern area (25 turns, 320 units)
Any playtesters outside who can/will help, pls?
Greetings
Chris
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August 20th, 2011, 11:50 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Peleliu 1944
Hi, i can help you test it. BTW is the scenario massive? I usually have troubles handling more than a Bn.
__________________
I am not responsible for any damage your brains may suffer by reading the text above
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August 30th, 2011, 03:14 PM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
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Re: Peleliu 1944
Hello iCaMpWiThAWP (and the other guinea pigs)
here it is, but still WIP.
Planed changes:
1. I think, i can merge some units (Flame, Demo etc.) to lower the amount of troops. There is no need to handle them in seperate units in this scenario.
2. The battalions have all companys in the front line. I'll move one company behind the line as reserve.
3. Write missing scenario text.
"BTW is the scenario massive?...": Try to work from north to south. It is a linear scenario, this means - move only ahead.  Approx. 200 units are moveable.
Have fun and thanks for your help.
Greetings
Chris
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September 1st, 2011, 02:51 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Peleliu 1944
Haha, i'll get to it, should take a while to play because of the size 
__________________
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September 16th, 2011, 03:53 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Peleliu 1944
Unit Q1, a bazooka team, has a speed of 63, lol, played through turn 7 before noticing it.
CB0 CB1 and CB2, apparently depleted marine squads, have "3 BARs", maybe change them into a squad with a single one to reduce their firepower? they also have a speed of 0, maybe they're just the for flavor?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
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September 18th, 2011, 01:36 PM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
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Re: Peleliu 1944
Hello iCaMpWiThAWP,
bazooka team = superman lives...
CB0, CB1 and CB2 are the remains of K/3/1. Down to 80 men of 230. They are put out of the line (= still there but speed 0).
Ok, I'll correct the units. Thanks alot for your notice!!!
Greetings
Chris
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November 7th, 2011, 03:05 PM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
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Re: Peleliu 1944
Hello,
here is the next version of Peleliu #6. Slot 470.
Have made the anounced changes and also reduced the amount of units to 275 by merging for a little "easier" handling.
have fun
Greetings
Chris
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