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April 26th, 2009, 11:02 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
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Thanked 20 Times in 10 Posts
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Re: Lychantrops' amulet effects on national heroes
Quote:
Originally Posted by JimMorrison
I subbed into a game where the pretender (a Great Enchantress as well!) had the Champion's Trident. O.o
Then another where my Ghost King had the Boots of the Planes, and I didn't notice, and 2 turns later he got Lost in Time and Space - just after I grabbed his weapon for a tartarian.
I keep wanting to try out the Pebble suit, but I hate items you can't remove - maybe I decide later I want something else?
New spell! Blobform.  Turns you into a Blob with no slots, so you can get cursed items off. Now, if only we could figure out how to change you back. o.O
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I imagine you may already know this but you can wish for a two handed item if you are holding a cursed one handed item or Helm or Armor or boots and it will give you what you wish for and remove the cursed item. Doesnt work for Misc. items though unless of course you only have one Misc. slot
I like the Blobform idea though haha.
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The Following User Says Thank You to PsiSoldier For This Useful Post:
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April 23rd, 2009, 10:21 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Lychantrops' amulet effects on national heroes
Pebble suit and Lychantrop's amulet don't work on undead, lifeless and monsters
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April 24th, 2009, 08:19 AM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
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Thanked 95 Times in 60 Posts
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Re: Lychantrops' amulet effects on national heroes
Quote:
Originally Posted by ano
Pebble suit and Lychantrop's amulet don't work on undead, lifeless and monsters
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I can confirm that I definitely have had the pebble suit transform Tartarians (which are undead, but not lifeless.) As far as "monsters" - what attribute would indicate that something is a "monster"?
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April 23rd, 2009, 05:23 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Lychantrops' amulet effects on national heroes
I like the pebble suit and equip it on a wimpy earth mage, so they become a more powerful troll mage usually. A crystal mage or other old earth mage is excellent for the transformation becasue you get rid of old age and with the additional blood stone and earth boots get a E5 mage who can cast all kinds of earth goodness. I see no reason to ever want to remove the pebble stone suit in that situation.
I can't think of a good strategy to use pebble suit/transformation with off the top of my head in cbm. But will keep a eye out for one.
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The Following User Says Thank You to Meglobob For This Useful Post:
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April 24th, 2009, 03:07 AM
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Private
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Join Date: Mar 2009
Location: Forlì, Italy
Posts: 30
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Re: Lychantrops' amulet effects on national heroes
Another test in my solo game:
I have cast gift of reason on an Elephant to have it as a commander
added the amulet to move it to Morale 99
added some protective gear to protect the investment
added a bodyguard of 15 elephants
now I have to check if it works in a battle
I wonder if it payoff..... 
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April 24th, 2009, 11:29 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
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Re: Lychantrops' amulet effects on national heroes
I don't know for sure what the tag is but Baalz many times said that Kraken didn't transform into werewolf for about 200 turns or even more.
Maybe pebble suit has different mechanics...
Will test it.
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April 24th, 2009, 02:19 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Lychantrops' amulet effects on national heroes
I wonder if being low on hit points contributes to the chance of change. I only mention it as it is so with fever fetishes.. and reusing code is good practise.
As a test, 10 creatures at 5 hp diseased, vs 10 creatures at 10 hp.
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April 24th, 2009, 03:37 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Lychantrops' amulet effects on national heroes
Quote:
Originally Posted by ano
I don't know for sure what the tag is but Baalz many times said that Kraken didn't transform into werewolf for about 200 turns or even more.
Maybe pebble suit has different mechanics...
Will test it.
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It's possible that it's the pretender flag, several things don't affect pretenders. The Kraken was the only thing I've ever done an extended test on, though a I mentioned I've occasionally stuck them on things I thought unlikely to change since then (angels, demons etc) and not seen one turn.
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April 24th, 2009, 03:47 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Lychantrops' amulet effects on national heroes
Quote:
I wonder if being low on hit points contributes to the chance of change. I only mention it as it is so with fever fetishes.. and reusing code is good practise.
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Meep, not so. Fever fetishes mainly produce gems on people with less hp that they started with, rather than just low hp. High hp carriers are a good choice because they last longer.
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April 24th, 2009, 09:30 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Lychantrops' amulet effects on national heroes
Respectfully, I disagree. The first few turns I seem to get few gems. The last few turns I almost always get gems.
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