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May 2nd, 2009, 01:16 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: Fever fetish: How to use it effectively
The trick with undead w/out full hps giving you endless gems smells like an exploit to me in all honesty.
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May 2nd, 2009, 03:08 AM
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Major General
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Join Date: Sep 2007
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Re: Fever fetish: How to use it effectively
Quick idea for those with a N4 pretender: Fetish a commander, wait three turns and then slap on a Shroud. Ta-daah!
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May 2nd, 2009, 03:16 AM
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BANNED USER
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Join Date: Jul 2008
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Re: Fever fetish: How to use it effectively
Sort of related, but when you give a commander a shroud does he also get the reduced upkeep of a sacred unit? If so, it just makes this all the sweeter.
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May 2nd, 2009, 06:27 AM
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Major General
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Join Date: Sep 2007
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Re: Fever fetish: How to use it effectively
Not AFAIK.
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May 2nd, 2009, 07:34 AM
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Lieutenant Colonel
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Re: Fever fetish: How to use it effectively
P3D
Yes, nature gems are a restriction, I mentioned it. But only if you are really going to convert fire to astral which is not always a good option. If you have uses for fire gems than comparing 2 fetishes to one clam is not correct at all.
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Kappa Chief, 19.5 for 30 in CBM is the cheapest indie for the job.
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Kappa chief is the best just because it recuperates.
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Neverhealing wound on undead/regenerating commanders might work too, I haven't tried it though.
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I tried it, it doesn't work. I understand it so that afflictions/heroic abilities/seasons(for those with season powers) affect unit's base HP, not current HP. You may see it, for example, if you cast regeneration on a unit with NHW. It will never heal to original HP.
Don't know as for prophet in enemy dominions but anyway I doubt it is a good idea.
Trumanator
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The trick with undead w/out full hps giving you endless gems smells like an exploit to me in all honesty.
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Don't see any exploit, really. It just greatly reduces your micro but doesn't give you any great advantages you couldn't get without it.
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Sort of related, but when you give a commander a shroud does he also get the reduced upkeep of a sacred unit? If so, it just makes this all the sweeter.
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No, he doesn't. "Sacred" and "Blessed" are different tags and it is "Sacred" tag that reduces upkeep.
Gregstrom
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Quick idea for those with a N4 pretender: Fetish a commander, wait three turns and then slap on a Shroud
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Yes, it is an obvious solution if you are ok with increasing the price of each fetish by another mage/hammer turn + 3S. If you are not then Shrouds may be really useful to keep alive your mages while you're healing them.
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May 2nd, 2009, 10:23 AM
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Lieutenant Colonel
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Re: Fever fetish: How to use it effectively
In fact, MM here it is not that horrifying. You just need to spend some more time on fetish management. No deep thinking is required there, just automatic actions. The gains are great, though.
Of course, it is a matter of personal preference. I just feel glad when I see the incredible fire income that fetishes start giving very early.
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May 2nd, 2009, 01:33 PM
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Sergeant
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Re: Fever fetish: How to use it effectively
Of course you can hang fetishes on already diseased researchers equipped with shrouds for no extra cost.
My fetish commanders has names like 47 or FF47, indicating the turn (47) when the fetish should be removed (barring NHW if that has any effect).
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May 2nd, 2009, 02:17 PM
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Lieutenant Colonel
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Re: Fever fetish: How to use it effectively
Good idea with renaming, btw. Thanks)
I renamed commanders when there were two or three turns left to turn my attention to them but your idea is much better because it requires some calculations but only once.
I'll be using it from now on  .
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May 2nd, 2009, 04:06 PM
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Lieutenant General
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Join Date: May 2008
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Re: Fever fetish: How to use it effectively
Recuperation is an interesting thought. Cuts into your income a bit, but reduces micro to 0. Satyr scouts anyone? Safely stealthy, perpetual gem factories.....
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May 2nd, 2009, 04:14 PM
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BANNED USER
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Join Date: Jul 2008
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Re: Fever fetish: How to use it effectively
recup doesn't mean they don't die while holding the fetish, it just means that when you take it off they'll heal up in a turn or two.
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