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December 22nd, 2009, 01:19 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: New game - The Art of War, Fight!
Quote:
Originally Posted by Isokron
(extra plus points if he had spelled my name right in the last post  )
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Whops! My bad. 
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December 15th, 2009, 02:15 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: New game - The Art of War, Fight!
Rofl MA Agartha is still there?
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December 15th, 2009, 03:14 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: New game - The Art of War, Fight!
Why it shouldn't?
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December 21st, 2009, 05:38 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: New game - The Art of War, Fight!
Breaking news.
Mictlan player has 8 capitals in his posession and thus he had fulfiled the victory condition for the game. In his list are capitals of: Ermor, Pangaea, Man, Jotunheim, Eiriu, Caelum, C'tis and one of his own.
If there are no objections or appeals in the next 24 hours - I'm closing the game and name all remaining players.
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December 22nd, 2009, 02:31 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: New game - The Art of War, Fight!
Thanks for everyone for the game.
I had a very quiet time - my start was terrible. Only three provinces next to the capital, two of which had indies way too powerful (70+ units, light & hvy infantry & crossbowmen!) for my start army, and my start army got shattered taking its second province. I was hopelessly weak, so Machaka attacked me very quickly, and although I destroyed their invasion army I couldn't exploit as I had to pour resources into stopping Atlantis Domkilling me, and Abysia claimed most of their empire.
After all that, I kept waiting for one my massively stronger neighbours to get into a war they couldn't handle so I could grab a load of territory, and it never really happened...
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December 23rd, 2009, 08:50 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: New game - The Art of War, Fight!
I have a question, thou:
How in hell I would have been able to deal with Mictlan's Seraph crying havoc in my territory?
'Cause the game was anonymous I could not ask before but with my limited knowledge I have no idea how to kill that MF who makes everybody blind.
My first contact was when I unleashed four SCs on it and it only said to them to go away.... after that it was mostly trying to send my field armies to where ever it is NOT going.
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December 23rd, 2009, 09:32 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: New game - The Art of War, Fight!
Magic Duel. Tough when you are Agartha!  But maybe you could hire Sages or Lizard Shamen?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 23rd, 2009, 09:43 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: New game - The Art of War, Fight!
Seraphs are difficult to fight but not impossible.
Awe is countered by high morale.
Fire shield is countered by fire resistance.
Blindness is countered by magic resistance.
So let's take some statues or/and undeads buffed by army of lead/gold as a start.
Seraphs are living beings, and suffer from fatigue, while undeads/statues don't. So ghost grip, rigor mortis and such would make them weaker.
Next, we could lower their stats, so
1) Darkness is your best friend, and again undeads/staturs are unaffected.
2) Spam Earth meld.
Mix all the ingridients together and voila: seraph fricassee, monsieur.
Besides:
Seraphs are astral mages and can simply be magic dueled.
Seraphs could be killed by unresisting spells like life drain.
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December 23rd, 2009, 09:55 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: New game - The Art of War, Fight!
Stellar cascades
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December 23rd, 2009, 10:32 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: New game - The Art of War, Fight!
Despite MA Oceania being terminally unfun, this was still a good game. Congrats to Atlantis for eliminating me and Isokron for a hard-fought win.
I would definitely play in Art of War 2 if anyone is interested.
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