Quote:
Probably should have mentioned it, it's an meeting engagement.
My assortment of artillery and tanks are two Platoons of Type 89's, 1 Platoon of Renault Type 87's, 1x 150mm Battery (O-B), Battalion 75mm Guns and a Strike Element (Aichi D1A).
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2 platoons of Type 89's are likely worth 2 companies of Nationalist infantry, maybe a batallion.
The strike element is rather worthless - air is only useful against armour IMHO, and then in quantity (5-6 flights worth of typhoons, say). It is an expensive way to do recce.
You have allocated the
entire artillery resources of the division, for a measly 2 rifle companies!.
That will be where the AI is getting the points for a battalion(+) of more grunts. [Try a stand alone battle purchase of your support toys only.
Note the cost. Now open up a stand alone battle as Nat China and see what those points would buy
him in rifle companies]
2 rifle companies would justify:
- 2 /3 HMG barrels each coy (as singles or a section)
- 2/3 70mm Mortar tubes each coy
- 2 or 3 snipers or scouts per company
- A tankette or armoured car section per coy
- a towed 37/47mm ATG section per coy
+ 2 thirds of the battalion's 70mm infantry guns/90mm mortars
+ 1 battery of 75mm/105mm for the entire force
+ a medium/light tank platoon (Japanese armour is rare)
You have overbought expensive support weaponry while neglecting your front line grunts against an enemy that relies on cheap hordes of riflemen. Your few guys will likely melt away before the support arty has had the
required time to kill all the hordes of Chinese grunts.
A battalion is
3 companies (possibly 4 in Japanese service).
- Ditch the expensive support toys
- Buy a third rifle company group (Rifle coy with mortar section + MMG section), possibly a fourth. That gives you the
reserve troops you are lacking!. Advance 2 companies up, one or 2 trailing in reserve.
- Buy the battalion support group (4(?) 70/5mm inf guns platoon, 4 or 6 90mm mortars platoon, 4/6 37mm towed ATG in 2 sections, 4/6 AAMG platoon, MMG platoon)
- Buy a section of scouts per rifle coy, if they don't have integral scouts
- Buy a section of 2 snipers per coy. (Good for killing any MMG he has)
From division, have:
- a 75mm or 105mm off-map (or on map) battery of 4 tubes
- 2 platoons of tanks at the most, 1 more likely
- 2 sections of armoured cars (for the 3 or so MG they have) or the little MG only tankettes. Use as close support "tin pillboxes" with the lead rifle companies to hose down his infantry.
Don't wander off doing recces with them - they will get ambushed.
- a
few ammo trucks to support the mortars and infantry guns. (Bunkers cost 200+ points)
Use your towed ATG to deal with the few tanks the Nats will have, and the single tank platoon as a mobile fire base. Once the tank threat is dealt with the ATG can be used as additional infantry guns, from > 500 yards to fire direct HE support.
Andy