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Old June 13th, 2009, 09:42 PM
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Default Re: Worst Nations in Each Era

Well, if I had, then you wouldn't be writing your wonderful MA Man guide!

I agree, MA Man can be a threat, but I think you must have been planning your attacks something like 12 months in advance. Not my style, that's for sure! I can't even remember what I plan from 1 turn ago.

Whollaborg's MA Man also had a leading position in Forseti, and the only reason he lost was because he got ganked after putting up the Forge.
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Old June 13th, 2009, 11:08 PM
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Default Re: Worst Nations in Each Era

Yes I have a solution - stall. In theory R'yleh can be at your gates in 12 turns, in practice you'll often have a bit more time than that and can also buy yourself even more. The thing about mind blasters is they have to have critical mass and they're expensive, R'yleh has some built in inertia which makes them a bit slower out of the gate than, say Neifelheim. Even with an expansion pretender it's a pretty tough proposition to clear out indies and mass 50+ mind blasters at 40 gold a pop plus some chaff blockers (while recruiting expensive mages) by turn 8 or so in order to head towards your capital and get there on turn 12. So, assuming they pile everything they've got into one army and rush you you've got the 3-4 armies you were using to clear indies to counter-raid R'yleh while they can't really split up their expensive critical mass group very effectively. Dance around, feint, skirmish and fall back and you can buy your self more precious turns. If they bull rush to your capital cut into their territories with those troops they're ignoring and bleed them while stuffing your capital with some of those low resource high strength guys you've got and let the squids spend several turns sieging you while you pump out the research and forgings. All in all I can't really imagine you'll be forced into a decisive fight until turn 20 or so unless the stars are really just lined up against you.
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Old June 15th, 2009, 10:31 AM
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Default Re: Worst Nations in Each Era

I have a lot of fun playing MA Man in SP with an s/e/d Master Lich. Of course the AI cannot deal with even massed longbows.

I think I could adapt a strategy to MP utilizing that pretender and taking advantage of bards and some careful diplomacy. I think a strategy based around massing lots of bards with a great economy would be a funny "F#$% You" early to early-mid game.

It's always the late game that gets Man.
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