Re: Speaking of mines
This will be great for the mod I'm currently working on. I don't like the way mines work. I think they are too powerful. So, I've made it so that all mines only have cloak lv 1 and you have to put specially designed cloaks for the different types on them. That way, you can have strong mines that are easier to detect (and avoid) or weaker mines that are not detectable. To make this work, however, I've had to create new cloaks for each type of sensor. In the end it will work out that just because you have HyperOptics 3 doesn't mean you'll see all the cloaked ships. Just the ones with passive EM cloaking. I think this will work well because now, a cloaking device (which is expensive to research) dosen't automaticly become obsolete once everyone has lv 3 sensors. It might not work on one enemy but will on another until everyone has research lv 3 in all sensors.
Plus, this takes advantage of the fact that there are several forms of sensors and cloaks. An aspect that I think was underdeveloped.
Gee, that turned out longer winded than I anticipated....
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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