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  #1  
Old July 6th, 2009, 10:05 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Balance Issue? (From a total newb)

Whether or not an AI does well requires many tests. Things such as map size, era, various random settings, AI level, etc can all affect the results of a nation from one game to the next. So peoples impressions tend to vary depending on their favorite game settings.

In particular, whether the AI takes the stance of defense, standard, or offense. With Niefelheim it might be particularly important. I think that Nief is better at a defensive stance than an offensive one.
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Old July 6th, 2009, 11:12 AM

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Default Re: Balance Issue? (From a total newb)

Admin 30 is actually worse than most nations. I'd hardly list it as a positive.
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Old July 6th, 2009, 11:28 AM

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Default Re: Balance Issue? (From a total newb)

Interesting. I've probably never run into it late game in SP. That may explain the difference in our perception. On the other end of the map and with the boosts you've given it, it'll do well against other AIs, so it'll reach late game.

Actually, I usually get bored with micromanagement and lack of real opposition before getting into the endgame in SP.
My usual SP challenge involves small crowded maps, where you're forced into conflict early on when the "impossible" AI bonuses still matter and you don't have all the counters that come along later in the game. "Better Independents" helps a lot. Avoiding SC pretenders and uber-bless strategies adds to the challenge.
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Old July 6th, 2009, 11:48 AM
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Default Re: Balance Issue? (From a total newb)

Quote:
Originally Posted by thejeff View Post
My usual SP challenge involves small crowded maps, where you're forced into conflict early on when the "impossible" AI bonuses still matter and you don't have all the counters that come along later in the game. "Better Independents" helps a lot. Avoiding SC pretenders and uber-bless strategies adds to the challenge.
Yes for small crowded maps I would recommend Helheim or one of the other glamour nations for the greatest challenge. Using the #allies command also increases the challenge.
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Last edited by NTJedi; July 6th, 2009 at 11:49 AM.. Reason: details
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