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July 8th, 2009, 11:11 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Tourmaline - Mod Nations Game
Quote:
Originally Posted by llamabeast
Gregstrom: Yes, you should come! Do!
The show is "An Improvised History of Absolutely Everything", it's on at Augustine's (on George IV Bridge), 25th August - 1st September. I can't remember the exact time, but it's something like 2.30pm. If you come (do!) make sure to hang around outside the theatre afterwards to say hello.
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Rehearsing something for six weeks for an improvised history.. hmmm....
still edinburgh in the winter... wistful....
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July 8th, 2009, 09:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Tourmaline - Mod Nations Game
I can sub for Trumanator. Would be fun.
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July 9th, 2009, 03:50 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Tourmaline - Mod Nations Game
Quote:
Originally Posted by llamabeast
I can sub for Trumanator. Would be fun.
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Thank you llama, that makes things much, much easier.
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July 9th, 2009, 05:38 AM
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General
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Join Date: Oct 2007
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Re: Tourmaline - Mod Nations Game
Tangaroa Tohunga lose sacred status when they enter the water. That should probably be changed. Anyway, I think that's it for bugs easily observable.
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July 9th, 2009, 06:17 PM
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Re: Tourmaline - Mod Nations Game (last day of recruitment)
I'm pretty sure we've got everyone we're going to get, so I went ahead and made the .dm file. I haven't had a chance to check it over and make sure nothing was messed up in the great combining, so I'm still going to wait on releasing it.
We should also decide on the map now. We have 9 players. We can play on shahrivar, we'd have 18 provs a player. A little bit big, but probably not awful. Or if people prefer another map they can go ahead and suggest it and we'll look into it.
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July 9th, 2009, 02:34 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Tourmaline - Mod Nations Game
If I didn't live in Edinburgh, I too would become wistful for the winters. Oh, the cold and the horizontal rain...
Luckily the festival is in the summer, so you get nice things like traffic disruption and crowds of tourists instead
(I jest - August is really quite pleasant on average)
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July 9th, 2009, 06:19 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Tourmaline - Mod Nations Game (last day of recruitment)
I say we stick with Shahriver.
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July 9th, 2009, 06:33 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: Tourmaline - Mod Nations Game (last day of recruitment)
Shariver sounds fine to me.
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July 9th, 2009, 06:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Tourmaline - Mod Nations Game (last day of recruitment)
Would you mind just checking that my stupid Divine Flail bug has been fixed by the mod combining rdonj? It probably has. I'll just feel a bit silly if your game gets sabotaged by indy knights with divine flails. It's particular bad for Tomb Kings in fact!
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July 9th, 2009, 07:09 PM
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Join Date: Oct 2007
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Re: Tourmaline - Mod Nations Game (last day of recruitment)
Quote:
Originally Posted by llamabeast
Would you mind just checking that my stupid Divine Flail bug has been fixed by the mod combining rdonj? It probably has. I'll just feel a bit silly if your game gets sabotaged by indy knights with divine flails. It's particular bad for Tomb Kings in fact!
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I read this post and I suddenly realized... I forgot to include cbm! Well, that part is fixed now anyway. Do you happen to know where exactly the conflict is? That would save me a lot of time. After running the script it gave me a "duplicate armor definition" error, but nothing else. So at least your script isn't complaining that there's an error with the divine flail.
Also, a fun fact - this mod is 697 pages long in word. A lot of that is CBM though, which I dearly hope I won't have to pay too close of attention to.
edit: I looked briefly at the divine flail weapons and none of them are assigned to anything weird by the mod. So unless there is a conflict with a vanilla weapon it doesn't seem to be an issue.
Last edited by rdonj; July 9th, 2009 at 07:17 PM..
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