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August 4th, 2009, 04:52 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Forge of Godhood - full
Quote:
Originally Posted by LDiCesare
Atlantis  I hate water nations.
Btw are the gem generating pretenders allowed? They would provide quite a big boost over the rest and there are many in CBM (and I can't pick one).
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Yes, they are allowed (keeping in mind most of them are quite hard to SC without research).
Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.
As for when to start, we could aim for next Monday.
EDIT: Game is officially up on llamserver (ForgeofGodhood).
Last edited by quantum_mechani; August 4th, 2009 at 05:08 PM..
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August 4th, 2009, 05:22 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: Forge of Godhood - full
Quote:
Originally Posted by quantum_mechani
Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.
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I'd be against that personally. You have to play the cards you are dealt I reckon. And forcing players to learn to play new nations, and nations they might not like, are what make random nations games better than regular games IMO.
I also think it helps players become better overall by rounding their skills, instead of letting them focus on just a few tactics, and then always picking a nation that can pull off those tactics.
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August 4th, 2009, 05:30 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Forge of Godhood - full
Quote:
Originally Posted by Calahan
Quote:
Originally Posted by quantum_mechani
Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.
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I'd be against that personally. You have to play the cards you are dealt I reckon. And forcing players to learn to play new nations, and nations they might not like, are what make random nations games better than regular games IMO.
I also think it helps players become better overall by rounding their skills, instead of letting them focus on just a few tactics, and then always picking a nation that can pull off those tactics.
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I agree to an extent, but on the other hand I hate to force someone to play a nation they don't find fun at all. I especially feel bad for Jurri since he has gotten the absolute worst nations in the last two games I hosted, and MA Oceania is the one nation even Baalz despairs of writing good things about.
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August 5th, 2009, 04:37 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Re: Forge of Godhood - full
Quote:
Originally Posted by Calahan
I'd be against that personally. You have to play the cards you are dealt I reckon.
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I agree with you.
Quote:
I also think it helps players become better overall by rounding their skills, instead of letting them focus on just a few tactics, and then always picking a nation that can pull off those tactics.
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Well, in my case, I just think water nations should never have been part of the game. In particular, on Desert Eye, with 3 water nations I've always had 2 nations start in the sea and one in the lake. Which means the lake nation will have 5 water provinces rather easily (unless a wyrm starts nearby and wants to swim) and is likely to remain stuck there for a long time with very little to do. So I'm not sure I will hone any skills in this game.
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August 4th, 2009, 08:03 PM
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General
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Join Date: May 2004
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Re: Forge of Godhood - full
Quote:
Originally Posted by quantum_mechani
Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.
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I was groaning for dramatic effect. I'm ok with playing CTis tho I am somewhat unclear on how to get around thier sucky nationals in a game like this. Miasma is looking to be about as much of a help as a hindrance, too.
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