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March 7th, 2010, 02:02 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by Psycho
I am having some virus related problems. That's what happens when you let family use your computer. I am going to spend tomorrow formatting and reinstalling from scratch. Please delay 24h.
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Good luck. Hosting has been postponed 24 hours.
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March 9th, 2010, 01:03 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I postponed hosting since SciencePro's turn wasn't in with only a few minutes to go.
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March 14th, 2010, 09:57 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
For some reason I thought that hosting was due tomorrow. I just got the reminder and I'm not home. Can I have 24h?
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March 14th, 2010, 01:13 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Sure, hosting postponed 24 hours.
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March 15th, 2010, 05:34 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I won't be around at hosting time and there's still a couple of turns missing. Psycho, I know you sometimes submit close to the deadline but Psi doesn't so I'm postponing hosting.
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March 16th, 2010, 12:29 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Psi and I have talked and we are willing to concede to the game to Psycho. Since SciencePro earlier indicated that he was of the same mind the game has ended. Congratulations, Psycho! As in the first Momentum game, you fought off multiple opponents for a well-deserved win. If there is a third game in this series I may rename it the "Psycho Invitational."
I'll post some thoughts on the game later but am interested in everyone's feedback on the game settings.
Thanks everyone for playing and especially to SciencePro for stepping in as a sub.
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March 16th, 2010, 01:27 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Finished - Psycho/Pan wins!
Heh, just when I was about to launch a massive attack on Psi. I have several raiding parties in his lands and made preparations to take all his lands in two turns.
Well, thanks. Since this was my only game, I will have some free time, so I'll try to write a detailed AAR. And comment on game settings, of course. Not today, though.
Thanks for the invite Val, but I doubt I'll be joining another momentum in a foreseeable future. Due to lack of free time, I'll have to stick to slowboat games. I'd like to see you all again in future games, especially Val.
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March 16th, 2010, 05:08 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Momentum 2 - Finished - Psycho/Pan wins!
Congrats Psycho. And yeah, I learned a good lesson from watching my pretender die in that battle lol. Ive never seen a commander use more than one extra gem for a battlefield spell before and he goes and uses 2 leaving himself with none to cast returning like he was scripted. Ahh well live and learn. At least the game went out with one final halfway interesting battle and I learned a little something. The annoying thing was that he completely did not need to use any extra gems at all for the spell being S7 casting an S4 100 fatigue spell, although I had given him one extra gem which I assumed the AI would use but using 2 just kind of flabbergasted me.
Dom3 really needs an improved scripting system to do a way will hogwash like that. But at least I now also know that I can take advantage of a commander using more than one extra gem to reduce fatigue as well, so it could prove advantageous in some circumstances.
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March 16th, 2010, 05:17 PM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Momentum 2 - Finished - Psycho/Pan wins!
Yes that is still fine by me. Congrats Psycho!
Good game everyone
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March 23rd, 2010, 09:25 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Finished - Psycho/Pan wins!
So, it's been a week, I took a rest off Dominions and I am probably going to start that AAR soon.
Val, I was preparing a trap for your heliophagus last turn. I was going to put all dryads into hiding and teleport djinn there scripted to cast gifts from heaven, which should kill heliophagus with a high degree of certainty on the first round. It's smart you didn't assassinate again. I was also going to cast Well of misery with all my death gems (132) and a D8 caster. How much did you put? My GoNB was cast with an N5 caster and 224 nature gems - everything I had, since my nature income was quite poor. GoH was cast with just base 50 gems and I am thrilled it stayed up the whole game. How much did you put into overcasting GoNB? If you're wondering, I had around 700 revelers scattered over your lands increasing unrest. I'd also like to know where you blood hunted in the end. I put much effort into trying to disable your blood hunting, but you always seemed to have enough blood slaves.
Re settings: I really liked the settings. Not having killer globals and the limited number of SCs made for a slower game, where armies played a much more important role than they usually do. I had some elemental royalty, some demon SCs and just two tartarians. Most of the problems were brought by the fact that CBM makes some spells too cheap - vampire lords, even without the summon allies command, are overpowered at 66 blood slaves. Banes are also too cheap at 4D. With the GoH up, banes essentially become bane lords with -1 att/def, for a third of the price. Even without GoH, they are too cheap compared with sleepers, for example, who aren't nearly as useful at 8N due to high encumbrance. The only complaint I have regarding nerfs that Momentum mod made is about tartarian summoning spells. The air cyclops is the best choice by far - a guaranteed teleporting SC, that can also do rain of stones. Why choose anyone else at all? The cost is too much to summon a commander that you hope may bring some diversity and there are better ways to get it. I don't know what should be done about it. Is it possible to make the spell to summon a random non-afflicted, non-insane commander tartarian?
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