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August 16th, 2009, 05:12 PM
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First Lieutenant
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Re: Fire vs. Death heavy bless
The benefits of D9 Bless are not just that it makes sacreds better damage dealers but not as good as F9, but when your Pretender finally does make the scene he can do crazy crap like cast Utterdark as his first action. In that sense, he is far superior to a F9 pretender in winning the game.
It all depends on whether winning the game or winning battles is your goal.
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August 16th, 2009, 08:55 PM
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Major General
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Re: Fire vs. Death heavy bless
Quote:
Originally Posted by K
The benefits of D9 Bless are not just that it makes sacreds better damage dealers but not as good as F9, but when your Pretender finally does make the scene he can do crazy crap like cast Utterdark as his first action. In that sense, he is far superior to a F9 pretender in winning the game.
It all depends on whether winning the game or winning battles is your goal.
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As an aside: as an SP player, winning battles is *much* more fun to me than winning the game. Winning the game just means I have to start a new one (with less micro, yay!) but winning battles means 812 out of 940 enemy units killed.  Far more satisfying.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 16th, 2009, 11:30 PM
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Corporal
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Re: Fire vs. Death heavy bless
I have some thoughts and questions about several things stated in this thread.
1) Calahan clarified AP vs AN with
Quote:
AP = Armour Piercing, which means the protection value is halfed for the purposes of calculations.
AN = Armour Negating, which means the protection value is ignored for the purposes of calculations.
There is a big difference between AP and AN. With AN obviously being better than AP.
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So now I don't understand LDiCesare's statement
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I doubt the additional 2AP attack by mages has much effect except on lowish damage aera of effect or battlefield-wide spells, but I'd rather have the fire boost early on than rely on that small bonus late game.
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2) While in melee combat it is always true that
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As far as both blesses go, remember that the bless weapon (whether fire or death) replaces any secondary effects from equipped (or intrinsic) weapons when the bless comes into effect, which means you won't get area damage from brands with a blessed SC if you have sacred SCs (such as Hinnom, Ashdod, Fomoria) etc) or thugs (the glamour nations, Lanka etc).
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as Edi has pointed out, I have found that blessed archers stack with a death bless. If you bless Asp Archers (Tomb Kings) with a heavy death bless it stacks with intrinsic Asp bow so that you still get the Asp poison effect while simultaneously gaining crippling and afflicting effects of the Death bless. It appears that the Death bless stacks with both spells and non-melee weapons, but the Fire bless only works for melee and replaces any equipment special effects.
3) I feel that the Fire bless is still better since you cause fire damage every time you hit, but you don't cause an affliction (let alone 3.5 afflictions - instead you are only 3.5 times more likely to cause a single affliction) every time you hit with the Death bless. In addition your number of hits with the Fire bless are higher as previously pointed out in this string.
Last edited by Zentar; August 16th, 2009 at 11:40 PM..
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August 17th, 2009, 12:40 AM
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Major General
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Re: Fire vs. Death heavy bless
Quote:
Originally Posted by Zentar
...poison effect while simultaneously gaining crippling and afflicting effects of the Death bless. It appears that the Death bless stacks with both spells and non-melee weapons, but the Fire bless only works for melee and replaces any equipment special effects.
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The D9 bless has two parts.
1.) 2 AN + Disease (MR check required) secondary effect that gets put on any melee attack, possibly replacing any other secondary effect that you have (e.g. the area effect of a Shadow Brand will get overwritten by the 2 AN).
2.) x4.5 normal chance of afflictions (i.e. +350%) on any damaging effect produced by the blessed unit.
Only part #2 of the death bless works with spells and arrows.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 16th, 2009, 05:30 PM
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Major
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Re: Fire vs. Death heavy bless
Death 9 is a crappy bless. The only one that's worse off the top of my head is B9. Considering death has great boosters along with the easily accessible skull staff, I can rarely think of a reason to take it. D8 is at least usable for sacred mages but still very subpar. F9 routs indies significantly faster than D9 which is all you care about anyway. Not to mention, they have a better chance of actually hitting other sacreds than a death bless.
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August 18th, 2009, 02:54 AM
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First Lieutenant
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Re: Fire vs. Death heavy bless
Quote:
Originally Posted by KissBlade
Death 9 is a crappy bless. The only one that's worse off the top of my head is B9. Considering death has great boosters along with the easily accessible skull staff, I can rarely think of a reason to take it. D8 is at least usable for sacred mages but still very subpar. F9 routs indies significantly faster than D9 which is all you care about anyway. Not to mention, they have a better chance of actually hitting other sacreds than a death bless.
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Well, if your plan is "on turn 35 I toss down an Utterdark so big that it won't go down even if an S9 is in this game and people alchemize and pool thier available gems, and then anyone without 10K gold in the bank and/or doing Blood in a serious way for the last 25 turns will be worthless by turn 40", then wasting Death gems or even Astral gems on boosters is just you not doing your plan as well as you could and increasing your risk of failure. Even with Hammers or other Forge bonuses, those gems are better spend in your Utterdark if you've decided that's how you are going to win the game.
The fact that a D9 also helps your sacreds in combat is just a bonus.
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August 16th, 2009, 06:01 PM
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Major General
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Re: Fire vs. Death heavy bless
Both air and blood are very near in their uselessness as a bless.
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August 16th, 2009, 08:32 PM
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Re: Fire vs. Death heavy bless
A4 is actually pretty decent for certain troops like flags, jags. A9 is useless most of the time but if you're dueling Caelum, it's pretty nice as well.
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August 16th, 2009, 08:49 PM
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Major General
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Re: Fire vs. Death heavy bless
Quote:
Originally Posted by Squirrelloid
So, there seems to be a marked preference for heavy fire blesses over death blesses on this forum. This confuses me greatly.
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I agree that a D9 pretender is a lot better on the battlefield than an F9 pretender. However, I think you are underestimating the difference +4 attack makes to kill speed (F8 is nearly as good as F9), and overestimating how good D9 bless is for mages.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 17th, 2009, 12:47 AM
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First Lieutenant
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Re: Fire vs. Death heavy bless
I havent had time to look through everything posted here so forgive me if this has been mentioned, but Death Bless has one very specific advantage over fire bless.
Death bless works with Ranged weapons or at least the affliction part and Fire bless does not work at all.
Take a nation like LA TC with their Ancestor Vessels and give them a D9 bless and watch in awe at the speed at which they deliver afflictions to your enemies. Couple that with a W9 bless for double the fun and they are in a world of hurt before they ever reach your ancestor vessels who are still extremely capable of pouring out the pain in melee range when that time comes.
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