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September 17th, 2009, 08:02 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: The Early Days. Game running.
Quote:
Originally Posted by Illuminated One
Yay! Ulm has many provinces as Niefel. Any chance someone's conquering them?
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Just a bit of a slowdown down here in the frozen tundra. The geography is a bit challenging for getting out and about.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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September 17th, 2009, 09:25 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
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Re: The Early Days. Game running.
Yeah, I have that problem, too. (Besides the great conans being owned by indies).
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September 16th, 2009, 08:42 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: The Early Days. Game running.
Hinnom Eats Everything.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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September 18th, 2009, 09:04 AM
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Major General
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Re: The Early Days. Game running.
Before the torch bearing mob starts forming I did want to point out that as big and scary as my province count score graph is, my handicapped starting position has had it's desired effect. Province count in and of itself is meaningless - in all the other score graphs I'm firmly middle of the pack. I dumped a lot of design points into a very aggressive start to get out of the desert, so my power curve is not as scary as it otherwise would be. Plus, the Shedu is actually a warm and loving guy, known to give rides to children. Nothing to fear here...
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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September 18th, 2009, 04:33 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
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Re: The Early Days. Game running.
You know, ordinarily I would LOVE a free castle. One that interferes w/my recruitment of cap only sacreds on the other hand...
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September 18th, 2009, 11:14 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
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Re: The Early Days. Game running.
Quote:
Originally Posted by Baalz
Before the torch bearing mob starts forming I did want to point out that as big and scary as my province count score graph is, my handicapped starting position has had it's desired effect. Province count in and of itself is meaningless - in all the other score graphs I'm firmly middle of the pack. I dumped a lot of design points into a very aggressive start to get out of the desert, so my power curve is not as scary as it otherwise would be. Plus, the Shedu is actually a warm and loving guy, known to give rides to children. Nothing to fear here...
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So you are thinking the only thing that could stop you now is a torch bearing mob? 
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September 21st, 2009, 01:14 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: The Early Days. Game running.
Neither Tir nor Mictlan should fear the giants of Niefel. We are a peaceful nation, seeking only to carve out our little corner of frigid land, so that the Niefels can rise again. The little peoples do not intimidate us. But we will not tolerate the heretics of Hinnom coming to our land.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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September 21st, 2009, 07:08 AM
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General
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Join Date: Oct 2007
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Re: The Early Days. Game running.
That is good to know. Since I doubt tir na nog could do much to niefel jarls.
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September 22nd, 2009, 09:17 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
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Re: The Early Days. Game running.
I'd like to request a 12hr delay in case I don't manage to run my turn
This thing with the mod only running at my work computer is driving me nuts! I don't suppose Baalz can enlighten me how the last turn went as I couldn't view the turn...
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September 22nd, 2009, 08:36 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: The Early Days. Game running.
Do you still need a 12 hour delay Shard? Or did Burnsaber already add it?
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