|
|
|
 |
|

December 14th, 2009, 12:22 AM
|
 |
Corporal
|
|
Join Date: Aug 2009
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Overlords - Game Thread. (playing)
Was the restriction on normals casting global's lifted or something? Thought that was pretty much their only restriction? Doesn't matter much to me that its up, just want to know if I'm unaware of a rule change, or perhaps I misinterpreted to begin with?
|

December 14th, 2009, 12:28 AM
|
 |
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Overlords - Game Thread. (playing)
Quote:
Originally Posted by LupusFatalis
Was the restriction on normals casting global's lifted or something? Thought that was pretty much their only restriction? Doesn't matter much to me that its up, just want to know if I'm unaware of a rule change, or perhaps I misinterpreted to begin with?
|
I'm not aware that that restriction was ever lifted. Oceania should probably kill off the caster of the Wild Hunt, since it was cast against the rules of the game. Or, Oceania should be disqualified.
|

December 14th, 2009, 12:41 AM
|
 |
Corporal
|
|
Join Date: Aug 2009
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Overlords - Game Thread. (playing)
Meh, was probably just an accident. Not like wildhunt is a game-changer far as I know--disqualification is probably a bit harsh. Killing the caster seems more than reasonable.
I was really just interested if it was lifted, as I'd revise my strategy somewhat.
|

December 14th, 2009, 02:39 AM
|
Second Lieutenant
|
|
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
|
|
Re: Overlords - Game Thread. (playing)
wow, completely my bad. With all the other rules talk the restrictions on us 'normals' casting globals completely slipped my mind. I'll try to get him killed off somehow. I'm sure Marignon or someone will be glad to oblige.
|

December 14th, 2009, 03:02 AM
|
 |
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Overlords - Game Thread. (playing)
Totally understandable, kianduatha. The rules to this game are quite mind boggling. Just kill the caster off.
Quote:
Originally Posted by kianduatha
wow, completely my bad. With all the other rules talk the restrictions on us 'normals' casting globals completely slipped my mind. I'll try to get him killed off somehow. I'm sure Marignon or someone will be glad to oblige.
|
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|

December 14th, 2009, 04:57 AM
|
Second Lieutenant
|
|
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: Overlords - Game Thread. (playing)
had this not been brought up again in the thread i was planning to start aiming for a global myself :-/
so don't feel bad and... dangit back to the drawing board on my plans!
|

December 14th, 2009, 05:27 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Overlords - Game Thread. (playing)
Yeah, killing the caster off is a fine solution. Disqualification would be a little overkill for just casting one global. It's a good argument to looking into modding out globals for the normals in the next game though.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

December 14th, 2009, 08:24 AM
|
Second Lieutenant
|
|
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: Overlords - Game Thread. (playing)
all globals could be modded to be national spells for all nations that are chosen to be overlords? or would that be too much work? or would it mostly just be copy/paste?
also is there anyway to specifically know which mage cast a global? like if you see that mage in battle does he get an icon on him or something? i forget... or i never knew
|

December 14th, 2009, 08:39 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Overlords - Game Thread. (playing)
IIRC, to make normals unable to cast globals and overlords able to, I'd have to disable the normal globals, and make some copies of them for the overlords to use and give those to them as national spells. However I think you can only give the same national spell to 3 nations, so if there were more overlords I'd have to make two different versions of the copied spell to use.
There's a green pentagram or something that shows up on a mage that has cast a global.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

December 14th, 2009, 08:37 AM
|
Second Lieutenant
|
|
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: Overlords - Game Thread. (playing)
since no one wants to trade for my astral gems.... does anyone want to sell or rent a province to me that allows recruitment of astral mages? pm me or find me on irc to haggle
also anyone wanna give me a bulk discount rate on antimagic amulets? like 4s each if i buy a large enough amount?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|