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  #11  
Old July 26th, 2009, 10:09 AM
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Roanon Roanon is offline
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Default Re: Interest in SE5 Expansion?

A better UI and I probably would give it a try again.
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  #12  
Old July 28th, 2009, 12:39 AM
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Default Re: Interest in SE5 Expansion?

I'd pay for an expansion. I'd love to see UI improvements, as the shoddy UI kills this otherwise stellar game.
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  #13  
Old August 26th, 2009, 01:28 PM

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Default Re: Interest in SE5 Expansion?

Any update on this?

Back after a long absence. Expansion? Yeah...I'd be interested in paying for one. Agree with AT's points regarding the 'one per empire' componant, facility, etc. I do not think SE V has this. Basically, I do not play SE V since it is soooooooooo slow on Vista SP1. Also, I was wondering if Aaron could expand SE V to contain more than 255 systems (maybe 500)...

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  #14  
Old August 27th, 2009, 12:50 AM
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Default Re: Interest in SE5 Expansion?

SE5 supports maps with more than 255 systems. When you get to 300 or so, the game will stop rendering warp point lines on the quadrant map at some point, though. The warp points will be there on the system maps, and can be warped through just fine.
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  #15  
Old August 27th, 2009, 09:29 PM

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Default Re: Interest in SE5 Expansion?

Quote:
Originally Posted by Fyron View Post
SE5 supports maps with more than 255 systems. When you get to 300 or so, the game will stop rendering warp point lines on the quadrant map at some point, though. The warp points will be there on the system maps, and can be warped through just fine.
Thank you, Fyron. Maybe 500 systems? Only if SE V would run reasonably on a Vista SP1 Dual Core 4GB laptop...

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  #16  
Old August 28th, 2009, 01:25 AM
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Default Re: Interest in SE5 Expansion?

Any monthly updates regarding this expansion would be nice. At this point nobody knows when or even if it's scheduled to be finished this year.
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  #17  
Old September 5th, 2009, 10:17 AM

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Default Re: Interest in SE5 Expansion?

Definetly interested here
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