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September 14th, 2009, 10:43 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Thanked 194 Times in 94 Posts
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Re: Map Forge Preview
Way ahead of you NT, but ideas and suggestions of that sort are welcome.
You can also save province templates and unit palettes that can be recalled and applied in other map projects.
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September 20th, 2009, 05:02 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Map Forge Preview
Quote:
Originally Posted by Ballbarian
Note that Map Forge is a map editor,
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I've setup several of my lore masters to assist you... how's the progress?
I'll be happy with the current build. 
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There can be only one.
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September 20th, 2009, 08:43 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Thanked 194 Times in 94 Posts
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Re: Map Forge Preview
I am near completion of a trial run. The final map will be called Highways & Strongholds. Through this process, I am finding some obvious bugs. Once those are squished, I will release an open beta so that you can break it.
The big thing for me is to make every effort to insure that anyone using the editor can rely on not losing hours of work due to a bug. So far the system seems very stable and recovery seems reliable.
Thanks for the supporting lore masters!
Research is progressing... 
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September 20th, 2009, 05:29 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Map Forge Preview
Awesome... thanks for the update.
If one of the concerns is an individual losing hours of work then how about some autosave settings? The best options would be where the player could specify the number of autosaves(max=10?) as well as how often it autosaves. A player could then setup autosave settings of once every 20mins which cycles between 5 autosaves. SpaceEmpires_V provided a similar autosave option. Naturally the autosave file will need to be renamed if the player wishes to restore to a previous date, but it's a nice security blanket.
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There can be only one.
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September 20th, 2009, 07:54 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Map Forge Preview
MF creates a ".ore" file with the same name as the current map. With each and every change the .ore file is updated. If at any point there is a program crash or a power outage the .ore file will remain. The next time the map is opened MF detects the .ore and asks whether or not to recover. It also uses this file to prompt the user to save or discard changes when opening another map or closing the program.
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September 21st, 2009, 09:52 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Map Forge Preview
Completely unrelated but, Balbarian, would you happen to know some other artists like Manolo Camp with alike music to what you used in your program?
Oh, and never did thank you for the link to the website. Thanks.
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September 21st, 2009, 01:33 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Thanked 194 Times in 94 Posts
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Re: Map Forge Preview
Another that I really like is Edgen.
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September 26th, 2009, 08:05 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Map Forge Preview
Hey Ball,
Hold off on releasing this for a another week please. I've got two important tests coming up and I don't want to fail! 
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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September 30th, 2009, 01:38 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Thanked 194 Times in 94 Posts
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Re: Map Forge Preview
Quote:
Originally Posted by Foodstamp
Hey Ball,
Hold off on releasing this for a another week please. I've got two important tests coming up and I don't want to fail! 
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I'll give you a week and raise you one.
(Hope your tests go well!)
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September 30th, 2009, 01:51 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Map Forge Preview
Thanks lch. All this time and you are the first person to peek my curiosity of the .NET tools. I will be giving it another poke when this project is finished.
( intentional pun for old programmers) 
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