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  #1  
Old November 16th, 2009, 01:27 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.6

I think you are missing a huge contributor to their value.

If I am palying a sacred nation: Mictlan, Lanka.. etc. I choose a different target. Period.

Lowering the cost would mean ulm doesn't have to make choices. I've had a lot of experience with MP, and a fair amount of success. I just had my butt handed to me by Fantomen in a straight up fight with ulm as is.
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  #2  
Old November 16th, 2009, 01:23 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Kuritza View Post
Quote:
Originally Posted by Squirrelloid View Post
Have you actually tried to play with him against real people? (everything works against the computer, after all).
I have, and it went great. But I was really lucky in that game.
Allfather's main flaw is that he doesnt cover Vanheim's main weaknesses (which is limited magic).
I would say thats *a* problem with it, but its main problem is its horribly overcosted, which makes it impossible to really benefit from any of its advantages.
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  #3  
Old November 9th, 2009, 08:59 PM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod 1.6

I'm here to talk about Glaives(and their bastard son, Coral Glaives).

I would posit that in fact, all troops who use glaives are inferior. Now, I recognize that there are sometimes instances where one really does just need to punch through 20 protection or so. Unfortunately, most high protection troops have at least average defense scores(and many even have shields). Because glaives have an attack penalty, most of the time you are better off using a different troop that has a better attack score to score more hits(and get more chances at a crit), get past shields, and soforth.

Moreover, the only nations who use glaives don't need high-damage troops, as they use 15+ strength troops.
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  #4  
Old November 10th, 2009, 02:22 PM

LDiCesare LDiCesare is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by kianduatha View Post
Moreover, the only nations who use glaives don't need high-damage troops, as they use 15+ strength troops.
T'ien Ch'i has 15+ strength troops? At the price of their glaive bearers?
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  #5  
Old November 11th, 2009, 09:32 AM

Redeyes Redeyes is offline
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Default Re: Conceptual Balance Mod 1.6

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Moreover, the only nations who use glaives don't need high-damage troops, as they use 15+ strength troops.
T'ien Ch'i has 15+ strength troops? At the price of their glaive bearers?
T'ien Ch'i uses its glaive troops?
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  #6  
Old November 9th, 2009, 09:15 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Conceptual Balance Mod 1.6

I think that the Allfather's high price is a holdover from the Dom2 days, where the differences in mechanics really did make him close to being worth that cost.
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  #7  
Old November 11th, 2009, 08:39 AM

hunt11 hunt11 is offline
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Default Re: Conceptual Balance Mod 1.6

When people object to gem generators, do they have a problem with all of them, or just with clams?
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  #8  
Old November 11th, 2009, 09:29 AM
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Stavis_L Stavis_L is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by hunt11 View Post
When people object to gem generators, do they have a problem with all of them, or just with clams?
1) Different people object for different reasons. See any number of threads.
2) Generally - people who object for micromanagement reasons object to them all.
3) Generally - people who object for game balance/power distribution reasons are more heavily focused on clams...but that's more varied.

Feel free to choose your own reasons for liking/disliking them :-)
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  #9  
Old November 11th, 2009, 09:30 AM

llamabeast llamabeast is offline
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Default Re: Conceptual Balance Mod 1.6

All of them!
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My mod nations: Tomb Kings and Vampire Counts
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  #10  
Old November 11th, 2009, 11:19 AM

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Default Re: Conceptual Balance Mod 1.6

LA Mictlan also has glaives.
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