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November 16th, 2009, 01:27 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Conceptual Balance Mod 1.6
I think you are missing a huge contributor to their value.
If I am palying a sacred nation: Mictlan, Lanka.. etc. I choose a different target. Period.
Lowering the cost would mean ulm doesn't have to make choices. I've had a lot of experience with MP, and a fair amount of success. I just had my butt handed to me by Fantomen in a straight up fight with ulm as is.
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November 16th, 2009, 01:23 PM
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Major General
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Join Date: Jun 2009
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Kuritza
Quote:
Originally Posted by Squirrelloid
Have you actually tried to play with him against real people? (everything works against the computer, after all).
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I have, and it went great. But I was really lucky in that game.
Allfather's main flaw is that he doesnt cover Vanheim's main weaknesses (which is limited magic).
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I would say thats *a* problem with it, but its main problem is its horribly overcosted, which makes it impossible to really benefit from any of its advantages.
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November 9th, 2009, 08:59 PM
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Second Lieutenant
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Join Date: Jun 2009
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Re: Conceptual Balance Mod 1.6
I'm here to talk about Glaives(and their bastard son, Coral Glaives).
I would posit that in fact, all troops who use glaives are inferior. Now, I recognize that there are sometimes instances where one really does just need to punch through 20 protection or so. Unfortunately, most high protection troops have at least average defense scores(and many even have shields). Because glaives have an attack penalty, most of the time you are better off using a different troop that has a better attack score to score more hits(and get more chances at a crit), get past shields, and soforth.
Moreover, the only nations who use glaives don't need high-damage troops, as they use 15+ strength troops.
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November 10th, 2009, 02:22 PM
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Captain
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Join Date: Apr 2004
Location: France
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by kianduatha
Moreover, the only nations who use glaives don't need high-damage troops, as they use 15+ strength troops.
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T'ien Ch'i has 15+ strength troops? At the price of their glaive bearers?
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November 11th, 2009, 09:32 AM
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Second Lieutenant
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Join Date: Dec 2008
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by LDiCesare
Quote:
Originally Posted by kianduatha
Moreover, the only nations who use glaives don't need high-damage troops, as they use 15+ strength troops.
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T'ien Ch'i has 15+ strength troops? At the price of their glaive bearers?
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T'ien Ch'i uses its glaive troops?
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November 9th, 2009, 09:15 PM
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General
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Join Date: Nov 2000
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Re: Conceptual Balance Mod 1.6
I think that the Allfather's high price is a holdover from the Dom2 days, where the differences in mechanics really did make him close to being worth that cost.
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November 11th, 2009, 08:39 AM
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Sergeant
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Re: Conceptual Balance Mod 1.6
When people object to gem generators, do they have a problem with all of them, or just with clams?
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November 11th, 2009, 09:29 AM
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Second Lieutenant
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Join Date: Sep 2008
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by hunt11
When people object to gem generators, do they have a problem with all of them, or just with clams?
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1) Different people object for different reasons. See any number of threads.
2) Generally - people who object for micromanagement reasons object to them all.
3) Generally - people who object for game balance/power distribution reasons are more heavily focused on clams...but that's more varied.
Feel free to choose your own reasons for liking/disliking them :-)
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November 11th, 2009, 09:30 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Conceptual Balance Mod 1.6
All of them!
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November 11th, 2009, 11:19 AM
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Corporal
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Join Date: Oct 2008
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Re: Conceptual Balance Mod 1.6
LA Mictlan also has glaives.
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