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  #1  
Old January 16th, 2010, 02:21 PM
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Amonchakad Amonchakad is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Fantomen View Post
That minor short sword boost is a very good idea. As it is now, short swords are a plain disadvantage. I suggest 1 in both attack and defence.
LA Agartha could really use a boost like that, considering that all their melee troops, even their sacreds, use shortswords, which makes them quite ineffective.
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Old January 16th, 2010, 03:04 PM
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Default Re: Conceptual Balance Mod 1.6

Or then, swap the short swords of the blindfighters into broad swords. It wouldn't make them top of the line troops but would make them at least a bit more viable without spending points to blood in your bless. Rest of the troops I see as pretty fine for LA troops for what they can and can't do.
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Old January 16th, 2010, 10:15 PM

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Default Re: Conceptual Balance Mod 1.6

Another suggestion for the next version of CBM: divine grasp should be a bonus weapon, so you can equip iron angels and not lose the halt sacred attack.
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Old January 17th, 2010, 11:51 AM

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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by rdonj View Post
Another suggestion for the next version of CBM: divine grasp should be a bonus weapon, so you can equip iron angels and not lose the halt sacred attack.

I have never used Iron angels, but that sounds like a great suggestion.
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Old January 17th, 2010, 04:14 PM

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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by rdonj View Post
Another suggestion for the next version of CBM: divine grasp should be a bonus weapon, so you can equip iron angels and not lose the halt sacred attack.

I have never used Iron angels, but that sounds like a great suggestion.
I haven't either, I was just looking them up in edi's database
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Old January 16th, 2010, 11:02 PM

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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Quitti View Post
Or then, swap the short swords of the blindfighters into broad swords. It wouldn't make them top of the line troops but would make them at least a bit more viable without spending points to blood in your bless. Rest of the troops I see as pretty fine for LA troops for what they can and can't do.
Agartha and its short swords are supposed to be stabbing "cave fighting" weapon flavour of the nation.

Blindfighers do have 11 strength to help them out a touch.
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Old January 17th, 2010, 01:15 AM

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Default Re: Conceptual Balance Mod 1.6

Roman troops use short swords also, so that would also be a boost to troops that probably don't need it too badly.
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Old January 17th, 2010, 05:48 AM

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Default Re: Conceptual Balance Mod 1.6

Quote:
Another suggestion for the next version of CBM: divine grasp should be a bonus weapon, so you can equip iron angels and not lose the halt sacred attack.
Yes, this is very important. There are other units with the same situation, as far as I remember.
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Old January 17th, 2010, 10:52 AM
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Default Re: Conceptual Balance Mod 1.6

Talking about swords:

Anyone else also thinks its unthematic that a big and heavy 2-handed weapon like e.g. the Wraith Sword does less damage than many single handed weapons?

Generally i think the magic items could still use quite some balancing work in CBM.
Just to name a few:
- Fire Brand and to a lesser extend Frost Brand are overpowered for the cheap prize imo.
-Hell Sword and Wraith Sword are extremely underpowered on the other hand,they have to offer much more bang for the buck in order to compete with single handed weapon+shield.
We got a 25 Death gem/15 slaves + 10 fire gems weapon here,with just average stats,below average and not even AP damage,nerfed life drain,using two hand slots.Thats just plain terrible.

(Also i would like to see the Shadow brand to be on par with the other two (nerfed) brands,AN damage would be thematic here imo)

Last edited by Mardagg; January 17th, 2010 at 11:08 AM..
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  #10  
Old January 17th, 2010, 04:12 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Mardagg View Post
Talking about swords:

Anyone else also thinks its unthematic that a big and heavy 2-handed weapon like e.g. the Wraith Sword does less damage than many single handed weapons?

Generally i think the magic items could still use quite some balancing work in CBM.
Just to name a few:
- Fire Brand and to a lesser extend Frost Brand are overpowered for the cheap prize imo.
-Hell Sword and Wraith Sword are extremely underpowered on the other hand,they have to offer much more bang for the buck in order to compete with single handed weapon+shield.
We got a 25 Death gem/15 slaves + 10 fire gems weapon here,with just average stats,below average and not even AP damage,nerfed life drain,using two hand slots.Thats just plain terrible.

(Also i would like to see the Shadow brand to be on par with the other two (nerfed) brands,AN damage would be thematic here imo)
I don't think the hell sword is actually that bad. If its price was reduced you wouldn't want to reduce it more than 1 step, probably. It has a couple extra things on it other than just life drain which should increase its price. The wraith sword I'll agree with, it is way overpriced. At d2 or d3 it would be much better balanced with the brand weapons, and it is after all a cons 6 item.

Frost brand and fire brand could use maybe a one step price increase, but iirc QM tried this before and people complained until it was changed back. As for the shadow brand, again I don't think it is that bad. With fear and/or quickness it is actually much better than a fire or frost brand most of the time imo, at least at killing chaff.

Unfortunately, you can't really alter the stats of weapons with item modding. Basically the only change you could make to improve or weaken any of them would be to change the secondary effects they use. For example if one really wanted to they could double to damage of the shadow brand's aoe and make the fire brand's aoe do one damage. But you cannot alter the actual weapon itself.
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