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February 25th, 2010, 05:05 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
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Thanked 28 Times in 21 Posts
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Re: Conceptual Balance Mod 1.6
I've been thinking a lot about Jomon recently(maybe because I'm playing a game as them!), specifically their national summons. So many of them are rather redundant/useless, like the Mori-no-Kami. Oh, it's to get a N3 mage...in a forest...when you already had an N3 mage. It'd be easy enough to tag something like heal(30) on him to make the guy useful, or summon allies like a wolfherd, or low enough cost to let you burn nature gems for research.
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February 26th, 2010, 05:43 PM
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Private
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Join Date: Jan 2010
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by kianduatha
I've been thinking a lot about Jomon recently(maybe because I'm playing a game as them!), specifically their national summons. So many of them are rather redundant/useless, like the Mori-no-Kami. Oh, it's to get a N3 mage...in a forest...when you already had an N3 mage. It'd be easy enough to tag something like heal(30) on him to make the guy useful, or summon allies like a wolfherd, or low enough cost to let you burn nature gems for research.
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Well no, to be fair, you had a N2 mage with a Thistle Mace, and now you have an N3 mage with a Thistle Mace (so N4). I agree that a lot of the summons are mediocre and could use tweaking, but none of them are outright useless.
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February 26th, 2010, 06:50 PM
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Second Lieutenant
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Join Date: Jun 2009
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by anonymity
Well no, to be fair, you had a N2 mage with a Thistle Mace, and now you have an N3 mage with a Thistle Mace (so N4). I agree that a lot of the summons are mediocre and could use tweaking, but none of them are outright useless.
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I guess, if you were unlucky and didn't manage to get an N3 Master Shugenja by then(and needed an N4 guy right away?).
I'll bite, though. What are Tatsus actually useful for?
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February 25th, 2010, 04:56 PM
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General
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Join Date: Nov 2000
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Re: Conceptual Balance Mod 1.6
I'm not sure if it should be changed or not, but MA Atlantis can't actually recruit reef warriors in coastal forts.
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February 26th, 2010, 03:05 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Conceptual Balance Mod 1.6
How do i set up the new heroes folder ?
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February 26th, 2010, 03:13 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Ragnarok-X
How do i set up the new heroes folder ?
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In your dominions folder there should be a folder labeled doc. This contains the modding manual, which should answer your questions for setting up a mod.
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February 26th, 2010, 05:52 PM
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Captain
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Join Date: Apr 2004
Location: France
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Ragnarok-X
How do i set up the new heroes folder ?
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What do you mean by heroes folder? Everything is in a single .dm file, or do you look for the graphics?
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February 26th, 2010, 03:38 PM
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Major General
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Join Date: Jan 2004
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Re: Conceptual Balance Mod 1.6
Thank you very much for being kind enough to point me to the tutorial instead of using your 20 word post to explain it directly.
I dont need to know how to set up mods, i need to know where there is a herores folder inside the balance mods archive.
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February 26th, 2010, 05:12 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Ragnarok-X
Thank you very much for being kind enough to point me to the tutorial instead of using your 20 word post to explain it directly.
I dont need to know how to set up mods, i need to know where there is a herores folder inside the balance mods archive.
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Sorry, but I read "how do I set up the new heroes folder" as how to set up a mod instead of "where is the heroes folder."
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February 26th, 2010, 04:11 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
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Re: Conceptual Balance Mod 1.6
good old find the name of a hero-->search was too obvious?
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