|
|
|
|
|
October 6th, 2009, 12:50 PM
|
|
First Lieutenant
|
|
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
|
|
Secondary Magic Effects
What exactly are the secondary effects from magic levels? I know that water magic gives a unit the capability of water breathing and more water magic allows more units to be taken underwater.... earth magic increases protection... fire attack skill.... where i can find all the effects?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|
October 6th, 2009, 01:00 PM
|
|
Captain
|
|
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
|
|
Re: Secondary Magic Effects
Manual has it covered pretty well. Page 85.
|
October 6th, 2009, 01:00 PM
|
|
Captain
|
|
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
|
|
Re: Secondary Magic Effects
You mean the effects listed on page 85 in the manual?
EDIT: Bah, Quitti beat me by a few seconds
__________________
There are three kinds of people: Those who can count and those who can not.
|
October 6th, 2009, 01:03 PM
|
|
First Lieutenant
|
|
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
|
|
Re: Secondary Magic Effects
Thanks... forgot about the manual.... now i must dig it from my storage boxes.....
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|
October 6th, 2009, 01:03 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Secondary Magic Effects
Except water magic hasn't given water breathing since Dom2.
|
October 6th, 2009, 01:14 PM
|
|
First Lieutenant
|
|
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
|
|
Re: Secondary Magic Effects
Seriously? I didn´t noticed.... Maybe it´s because i rarely play maps with water....
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|
October 8th, 2009, 03:56 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
|
|
Re: Secondary Magic Effects
From memory :
Fire: attack+, old age-, and maybe normal leadership+ too
Water: defense+
Air: precision+
Earth: protection+
Astral: magic leadership++
Nature: old age++, supply+
Death: undead/demon leadership++, Fear+ (no fear aura until D5)
Blood: undead/demon leadership+, and maybe something else I'm forgetting
I think that other Path that astral give a (lesser) magic leadership bonus, but I cannot remember exactly, and as I'm posting from work I don't have the manual with me.
|
October 8th, 2009, 06:14 AM
|
|
First Lieutenant
|
|
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
|
|
Re: Secondary Magic Effects
From the Manual, pg. 85:
Air - Precision +1, Magic Leadership +5
Astral - Magic Leadership +10
Death - Undead Leadership +20, +1 do existing Fear
Earth - Protection +1, Magic Leadership +5
Fire - Attack +1, Leadership +5, Magic Leadership +5
Nature - Supply Bonus +10, Magic Leadership +5
Water - +1 Defense, Magic Leadership +5
Blood - Undead Leadership +5, Magic Leadership +5
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|
October 8th, 2009, 06:33 AM
|
|
Captain
|
|
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
|
|
Re: Secondary Magic Effects
Also, nature increases your maximum age by 25 years I think, and death by 10. I think death also reduced the chance to get diseased (or all afflictions?) by old age. Is there anyone who knows better?
|
October 8th, 2009, 08:03 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Secondary Magic Effects
Age bonuses are explained in the FAQ. Death magic grants +30 undead leadership per level, not +20 as the manual erroneously claims. It was +20 in Dom2, but with the larger armies in Dom3, the bonus was increased.
Death magic does reduce chance of old age afflcitions. Someone did extensive testing on that sometime back.
|
The Following User Says Thank You to Edi For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|