.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 9th, 2009, 04:50 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Taxing

So, why tax to 200%? I'd like to hear some comments.
Reply With Quote
  #2  
Old October 9th, 2009, 05:03 PM

Bo Jangles Bo Jangles is offline
Private
 
Join Date: Aug 2009
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Bo Jangles is on a distinguished road
Default Re: Taxing

To reliably afford expensive mages or building construction costs in the first year or so assuming you have a reliable way to keep the unrest down?
Reply With Quote
  #3  
Old October 9th, 2009, 05:20 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Taxing

like Bo Jangles says, it is common practice to tax 200% on the first turn while using your starting commander to patrol. This gives a big boost in the number of units you can immediately recruit and, thus, allows you to expand much faster. You would only do this on the first turn typically.

Also, when raiding enemy territory, if you don't expect or plan to hold on to a province for very long, it is worth taxing 200%. That way you suck as much gold out of it while you can, and by the time the enemy gets it back the unrest is so high (and maybe pop so low) as to make it worthless in the near future.
Reply With Quote
  #4  
Old October 9th, 2009, 05:27 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Taxing

I was aiming more for the raiding part, and you're wrong Omnirzon.
Reply With Quote
  #5  
Old October 9th, 2009, 09:17 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Taxing

I'm not sure what you're looking for Exec.
However, taxing increases unrest. Unrest decreases the ability of units to patrol.

So there is a slight benefit if you are planning on using stealthy units and are planning to stay in province.
Reply With Quote
  #6  
Old October 9th, 2009, 10:30 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Taxing

Quote:
Originally Posted by Executor View Post
I was aiming more for the raiding part, and you're wrong Omnirzon.
???
Reply With Quote
  #7  
Old October 10th, 2009, 04:45 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Taxing

When you set taxes to 200% in a province you just raided, it's not you who gets the gold if you lose the province, it's your enemy, and most of the time the enemy will recapture the province, that's why you put 200% taxes in the first place right, because you expect to lose it and want to cause maximal damage to the enemy?

But by setting them to 200% you're not really doing anything (if he takes them back the same turn).
He'll get the doubled income for that turn and all the gold he'll lose due to minimal unrest caused by one turn of taxing will be coved by the initial turn when he recaptured the province with 200% tax.

So, it makes more sense to put the province to 0% tax if you know you're gonna lose it.
Since then he will recapture the province with no income gain that turn and that will hurt him more than the 200%, where like I said the gold gained from 200% taxing and the lose from minimal unrest cause by raiding will be more or less the same, and he will not have actually lost any gold.
Reply With Quote
  #8  
Old October 10th, 2009, 05:45 AM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Taxing

Well, I have taken some raided provinces back where the taxes were set to 200% after 1 turn or so. The drop in population was quite noticable (though, maybe I'm overreacting cause I'm a nice good that likes his people to thrive). Afterwards I had to set taxes to 0 to reduce unrest. Don't know though if they did something else like pillaging, though.
So if your enemy doesn't have perfect mobility to take all the raided provinces back on the same turn, it does make sense imo.
Reply With Quote
  #9  
Old October 10th, 2009, 11:11 AM
Quitti's Avatar

Quitti Quitti is offline
Captain
 
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
Quitti is on a distinguished road
Default Re: Taxing

Quote:
Originally Posted by Executor View Post
So, it makes more sense to put the province to 0% tax if you know you're gonna lose it.
Since then he will recapture the province with no income gain that turn and that will hurt him more than the 200%, where like I said the gold gained from 200% taxing and the lose from minimal unrest cause by raiding will be more or less the same, and he will not have actually lost any gold.
Then, why don't you just set all your provinces to 200% tax and then a bit reduced tax for the few turns?

Because it doesn't pay off. You lose gold to even small amounts of unrest.

Also, Illuminated One makes an excellent point - if you raid effectively enough, the enemy cannot take all the provinces back in the same turn. I remember doing this with ea vanheim.
Reply With Quote
  #10  
Old October 10th, 2009, 12:05 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Taxing

You're the one that's wrong Executor. Taxes are reset when a province is captured, meaning your entire post is erroneous.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.