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  #1  
Old November 12th, 2009, 09:57 AM
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Default Re: Thunderdome - upload pretenders.

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Originally Posted by don_Pablo View Post
Just 2 notes.
1) 44 sea provinces for the only aquatic nation seem to be a good bonus.
2) non-preset starting positions means that a capital could have 3 or fewer of neighbouring provinces.
(I remember I started with 2 in Qwerty played on this map. )
So the start is rather unbalanced, imho.
Well everyone knew what they were signing up for, and its too late to do anything about it now. Besides, by the time Atlantis has captured all those 44 sea provinces those poor saps who only get two adjacent starting provinces will have been rushed by those who had more, meaning several huge land empires will be in place to check Atlantis, so everything will come alright in the end.
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  #2  
Old November 12th, 2009, 11:12 AM
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Default Re: Thunderdome - 17 Gods enter : 1 God leaves

A lot of the water is unnconnected. The land nations will definitly have to try and keep the water nation in check by locking him in.
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  #3  
Old November 12th, 2009, 07:37 PM

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Default Re: Thunderdome - 17 Gods enter : 1 God leaves

Jeez, turn 2 and already im getting hate =)

Yes, much of the water is unconnected, so not sure of the huge advantage. Also, its not like others couldnt have chosen water nations.

Not sure why anyone needs to be locking me in anyhow. But of course, my neighbors are free to attempt to deny me that, if theyd like constant coastal raiding...
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  #4  
Old November 12th, 2009, 09:22 PM
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Default Re: Thunderdome - 17 Gods enter : 1 God leaves

Like you wouldn't do some lovely coastal raiding anyways


So, the game is underway...
Anyone unfortunate enough to end up with a 2-neighbor home province?
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  #5  
Old November 13th, 2009, 12:40 AM

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Default Re: Thunderdome - 17 Gods enter : 1 God leaves

Wow, well I'm sorry to say this guys (I've never had luck so bad in this game before) but I'm afraid I am finished already:

A vampire count decided to be unfair and attack me on the first turn, my whole army and PD got wiped out and my initial commander died while fleeing into independent territory. I have but a few units left and no territory outside of my besieged castle

So I'm going to go ahead and switch to AI since I have little chance of recovering my castle and defeating the hated Vampire Count, but, many months from now...if you come across a haunted city where an evil lord dwells...know that a proud monkey-people once stood there.

FYI: I had misfortune-1
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  #6  
Old November 13th, 2009, 12:23 PM
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Default Re: Thunderdome - 17 Gods enter : 1 God leaves

Thats pretty bad luck dude. Hope to see you in some other games.
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  #7  
Old November 13th, 2009, 07:33 PM

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Default Re: Thunderdome - 17 Gods enter : 1 God leaves

Quote:
Originally Posted by Grijalva View Post
Wow, well I'm sorry to say this guys (I've never had luck so bad in this game before) but I'm afraid I am finished already:

A vampire count decided to be unfair and attack me on the first turn, my whole army and PD got wiped out and my initial commander died while fleeing into independent territory. I have but a few units left and no territory outside of my besieged castle

So I'm going to go ahead and switch to AI since I have little chance of recovering my castle and defeating the hated Vampire Count, but, many months from now...if you come across a haunted city where an evil lord dwells...know that a proud monkey-people once stood there.

FYI: I had misfortune-1
It looks like the AI took your province back.......
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  #8  
Old November 14th, 2009, 12:12 AM

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Default Re: Thunderdome - 17 Gods enter : 1 God leaves

Cool, I guess that a few single-blessed tiger-riders CAN take out a vampire count and his cronies...oh well
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  #9  
Old November 14th, 2009, 12:36 AM

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Default Re: Thunderdome - 17 Gods enter : 1 God leaves

yep, tiger riders are pretty awesome.
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  #10  
Old November 16th, 2009, 04:35 PM
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Default Re: Thunderdome - 17 Gods enter : 1 God leaves

Bandar even won the death match!
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