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November 23rd, 2009, 03:41 PM
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Major General
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Join Date: Jun 2009
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Re: Fracture - LA Game, We're full - pre-game hassle.
350+ provinces is way too big. We want the game to actually end sometime.
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November 23rd, 2009, 03:50 PM
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Private
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Join Date: May 2009
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Re: Fracture - LA Game, We're full - pre-game hassle.
Thinking of it, how will be decided victory ?
If it's the last nation alive, the game will be long, no matter if the map has 250 provinces or 350 ...
(Glory of the Gods is fine with me, too)
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November 23rd, 2009, 05:43 PM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: Fracture - LA Game, We're full - pre-game hassle.
Yes, last man standing, or also known as "when someone has grown in power enough for everyone else to declare him/her/it a winner". I will update this into the main post.
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November 23rd, 2009, 06:52 PM
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Major General
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Re: Fracture - LA Game, We're full - pre-game hassle.
Please Quitti, make it something like 'hold 7 capitols for 3 turns'. Last man standing just leads to games that go on *forever*.
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November 23rd, 2009, 07:09 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Fracture - LA Game, We're full - pre-game hassle.
Well, being one of the nations that actually does have amphibious troops, I don't have any objections to Glory of the Gods.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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November 23rd, 2009, 09:27 PM
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First Lieutenant
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Join Date: Apr 2007
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Re: Fracture - LA Game, We're full - pre-game hassle.
GoG works, lets PLAY!
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November 24th, 2009, 03:12 AM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: Fracture - LA Game, We're full - pre-game hassle.
Anyone else have objection to the last man standing? Holding capitals has it's merits but it always requires someone to actually go through the trouble to actually verify the claim, which admittedly is not a big trouble, but is trouble still 
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November 24th, 2009, 07:02 AM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: Fracture - LA Game, We're full - pre-game hassle.
After talking with a couple of people from the game, Squirrelloid talked reason into me to adding an capital based victory. So, either control 7 capitols (one of them can be yours) for 3 consecutive turns (this claim must be verified by an external party, preferably someone from these boards that most if not all of us can trust). Another mean to victory will be the concession by other remaining players.
Mainly this is to make the last dozen or so turns of such an game unneccessary where people just gang up futilely on the player who claims a victory. This also means that you should be aware of other players caps, preferably have a scout or astral window or scrying them regularily to see what is the status of that cap. You don't have to inform others of how many capitals they are controlling if you do not want to, but of course you can boast about it if you think it's worth it  I presume people don't have strong objections about this, or don't simply care about the issue so much. If there are objections with good enough reason for it, it can be rethinked. 7 capitols mean that you must control 1/3 of the capitols in the game, and are pretty much winning the game. If two players can make the claim on the same turn, well, they will have to fight for an eight one or see which loses one first
Also, controlling the cap means that you own the fort in it (as is with the victory points, which I will not enable for this game as it would make capitols easy targets). Sieging the fort does not count as owning it, and being sieged while owning the fort counts as owning it.
I will shortly be making the game available on the llamaserver. Enjoy the play, and further questions can still be directed to me by PM or posting into this thread.
Edit: I added a link to the map file of Glory of the Gods we are using to the main post, but here it is again. I don't think you need the map file to play, but if you wish to use it for your own pleasure, well, here you go. It is by no means perfect, but it is better than the original one.
Last edited by Quitti; November 24th, 2009 at 07:12 AM..
Reason: Added info about the map.
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November 24th, 2009, 07:23 AM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: Fracture - LA Game, We're full - pre-game hassle.
Slight update, it seems the name Fracture had been already used some time in the past, so this one will be called Fractures instead. Use that to submit your pretenders, the game is now ready to recieve them. Make sure to have CBM 1.6 enabled when you create your pretender so we don't have to unneccesarily start the game again 
Last edited by Quitti; November 24th, 2009 at 07:33 AM..
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November 25th, 2009, 08:31 AM
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General
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Re: Fractures - LA Game, Upload pretenders
The map linked to here:
http://www.llamaserver.net/gameinfo.cgi?game=Fractures
( http://forum.shrapnelgames.com/showpost.php?p=652080)
Actually doesn't have start positions modded, as far as I can see.
Also, the map is missing a connection from 71 to 85.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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