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  #1  
Old December 18th, 2009, 03:34 PM

Trumanator Trumanator is offline
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Default Re: Exploit question

Used to be that if you cast it and then retreated the caster the monsters would keep coming. Therefore, if you were the defender it could be literally impossible to lose since the enemy army would hit the turn 50 autorout. Plus it let you kill all of an enemy's mindless and berserk units. All that at the cost of a few A gems and risking a mage for _one_ turn.
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  #2  
Old December 18th, 2009, 05:19 PM

MaxWilson MaxWilson is offline
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Default Re: Exploit question

Quote:
Originally Posted by Trumanator View Post
Used to be that if you cast it and then retreated the caster the monsters would keep coming. Therefore, if you were the defender it could be literally impossible to lose since the enemy army would hit the turn 50 autorout. Plus it let you kill all of an enemy's mindless and berserk units. All that at the cost of a few A gems and risking a mage for _one_ turn.
All this is true. Let me add: it used to be that the only way to break a battlefield enchantment[1] was by killing the caster, which meant that if the caster Retreated or cast Returning or was banished to Inferno or Cocytus, the enchantment would stay up for the rest of the combat. I *think* all of the above methods of removing the enemy mage from the battlefield now also cancel the spell.

-Max

[1] Battlefield enchantment: any battlefield-wide spell that is not instantaneous, e.g. Mists of Deception, Fire Storm, Rigor Mortis etc. but not Army of Gold, Will of the Fates etc. Listed in the manual as "BE" vs. "BF".
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  #3  
Old December 18th, 2009, 06:13 PM
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Default Re: Exploit question

It was pretty funny. The best part was the guy who used it first barely spoke English and rarely posted here. It was hilarious to see someone with such little interaction in this forum make so many people have a conniption fit. There were personal insults, liberal use of caps lock and moderators joining in the name calling. Good times .
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  #4  
Old December 22nd, 2009, 05:19 AM

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Default Re: Exploit question

It's much faster to see all researched spells in the -ddd log.
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  #5  
Old December 22nd, 2009, 06:44 AM
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Default Re: Exploit question

Oh yeah. For that matter, you see exactly what the script is too.
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Old December 22nd, 2009, 12:33 PM

Kuritza Kuritza is offline
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Default Re: Exploit question

This thread mentioned one thing I agree with.

Its wrong to remove huge parts of the game you dont like. You can easily guess what I mean, since its a main feature of CBM 1.6. It removed a whole tactical layer of the game, instantly nerfing the hell out of some nations and insanely buffing others, altering the gameplay etc.
This is maybe half the reason why I wont join any further games once Lapis and Setsumi end. And yes, I already heard the '90% of non-noob players' and 'good riddance, emo' responds, so dont bother.

Last edited by Kuritza; December 22nd, 2009 at 12:42 PM..
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  #7  
Old December 22nd, 2009, 12:59 PM
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Default Re: Exploit question

Quote:
Originally Posted by Kuritza View Post
This thread mentioned one thing I agree with.

Its wrong to remove huge parts of the game you dont like. You can easily guess what I mean, since its a main feature of CBM 1.6. It removed a whole tactical layer of the game, instantly nerfing the hell out of some nations and insanely buffing others, altering the gameplay etc.
This is maybe half the reason why I wont join any further games once Lapis and Setsumi end. And yes, I already heard the '90% of non-noob players' and 'good riddance, emo' responds, so dont bother.
Kurz,
After your other two games end start up a vanilla game. I and others (I'm sure) still swing both ways Dominions-wise.
-ssj
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  #8  
Old December 22nd, 2009, 01:01 PM

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Default Re: Exploit question

Quote:
Originally Posted by Kuritza View Post
Its wrong to remove huge parts of the game you dont like. You can easily guess what I mean, since its a main feature of CBM 1.6. It removed a whole tactical layer of the game, instantly nerfing the hell out of some nations and insanely buffing others, altering the gameplay etc.
How is it wrong? You're talking about a mod. Don't like it, don't use it. At least with a patch I can see /some/ reason to cry about it, even if I would tell such people to suck it up and stop being selfish.
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Old December 22nd, 2009, 01:15 PM

Kuritza Kuritza is offline
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Default Re: Exploit question

Its wrong since vanilla and CBM 1.5 games just won't start now. I've seen one attempt recently; it failed. Perhaps because people, myself included, got used to many good changes of CBM, like worthy rainbow and titan pretenders, usable cavalry, buffed low-level conjurations etc.
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  #10  
Old December 22nd, 2009, 01:22 PM

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Default Re: Exploit question

You talk about a mod that became a MP standart as was described here. And now we see people who talk about "horribly imbalanced" vanilla version, while many, including myself and Kuritza, were playing from the beginning of Dom3 and before that (Dom2) and had lots of fun in this "horribly imbalanced" game. Well, it is true that most of the CBM changes are really great and give more strategic options, but the combination of such global changes as gemgen removal AND the idea that CBM is undoubtely better than vanilla and should be included by default in all MP is in the heart of this situatiuon. Actually I think many of the players who join new games just think "oh my I heard vanilla is horribly imbalanced, I should stay only with CBM party". And in such case some changes can be made that actually take away some interesting strategic variations.
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