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January 14th, 2010, 04:18 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: RAFT - Late Age (map selection and pretender design)
Both LA Atlantis and Marignon are forced to have coastal starts, and will not obey commands to give them anything else.
(Coastal means on land next to a sea province. LA Atlantis is most definitely a land start).
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January 14th, 2010, 04:35 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: RAFT - Late Age (map selection and pretender design)
Also, Lumen, if you are changing the original (or suggested) #starting provinces to ones of your own choosing, you'll need to make sure the terrain mask of a planned start is not set to 512 (no start). You can change the terrain mask via the map editor or directly in the text file. If your just using the 18 land starts that are already suggested (usually by the mapmaker) in the .map and clustering nations of the same team around each other, it can save you some time in placement issues and decisions. No one knows the map better than the mapmaker.
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-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
Last edited by Septimius Severus; January 14th, 2010 at 04:45 AM..
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January 14th, 2010, 03:07 PM
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Sergeant
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Join Date: Jan 2009
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Re: RAFT - Late Age (map selection and pretender design)
Quote:
Originally Posted by Squirrelloid
Both LA Atlantis and Marignon are forced to have coastal starts, and will not obey commands to give them anything else.
(Coastal means on land next to a sea province. LA Atlantis is most definitely a land start).
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If this is true, then it would definitely explain what I've been seeing.
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January 14th, 2010, 03:18 PM
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General
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Join Date: Oct 2007
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Re: RAFT - Late Age (map selection and pretender design)
It is true. There's a couple of nations that require coastal starts... fomoria is another.
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January 16th, 2010, 04:55 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
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Re: RAFT - Late Age (map selection and pretender design)
So...any news?
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January 18th, 2010, 02:58 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
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Re: RAFT - Late Age (map selection and pretender design)
Hello? Did we all silently decide to let this game die?
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January 18th, 2010, 08:05 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
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Re: RAFT - Late Age (map selection and pretender design)
I think we are all frustrated. Also, people get busy and don't post over the weekends.
I think it is up to Lumen to decide to let this thread die, and to start a new one. If the problem was indeed the map, that should not be a difficult fix. We just need to get a working map and maybe a different system of uploading pretenders.
I am still interested in a random team game. Maybe start a new one, a smaller one that would easier to manage?
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January 18th, 2010, 10:07 AM
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Sergeant
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Join Date: Jan 2009
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Re: RAFT - Late Age (map selection and pretender design)
I'm redoing the map. It'll be up in a couple hours. I will then do a very quick test with it on the server and, if it works, then I will open the game to pretenders again. If it doesn't work, then I really will have no idea what the problem is.
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January 18th, 2010, 11:19 AM
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Sergeant
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Join Date: Jan 2009
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Re: RAFT - Late Age (map selection and pretender design)
Ok, I ran my tests. All the games I tried disappeared. Perhaps the Greece Stain base map image file isn't named the same thing as it is in its download. In any case, all starting positions work now. I used 2 pretenders guaranteed to have been made with CBM 1.6. I know none of the starts are labeled nostart, since that would surely show up in my local tests. The only things I can think of are that either I'm using the wrong CBM mod, but I can only find one "CBM 1.6 Complete" mod in the list, or, that my modified .map file is referencing a bad location for the map's image file. I'm currently using
Code:
#imagefile GreeceStain.rgb
to reference it, just like the original .map file.
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January 18th, 2010, 01:47 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: RAFT - Late Age (map selection and pretender design)
I don't think that CBM is a problem. It is likely distinct pretender choices that cause the game to crash, if the CBM modes are incompatible. I think the problem is the map.
Ask the question on the maps forum, and someone can likely help you get it set up. Provide an attachement of the map you are trying to use, and hopefully someone else will try it and tell you what is wrong.
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