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March 29th, 2009, 09:50 PM
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BANNED USER
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Join Date: Oct 2006
Location: USA
Posts: 219
Thanks: 50
Thanked 0 Times in 0 Posts
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Re: Some random thoughts
You don't see how, or you don't agree with me? I can explain further if you don't understand me, but if you simply disagree with me thats fine too, we simply have a difference of opinion
I'm not saying its a cheat per se, just something that the AI cannot use back against the human player so in that way it is like a cheat.
Andrew
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March 29th, 2009, 09:54 PM
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BANNED USER
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Join Date: Oct 2006
Location: USA
Posts: 219
Thanks: 50
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Re: Some random thoughts
Quote:
Originally Posted by Wdll
I don't see how using the z-fire is a "cheat" then. Oh well. I would consider a "cheat" one AI severe (IMO) problem. The placement of its SAM sites and in general the usage of its air defences. I am finding myself trying hard not to obliterate its air defences in the first 3-4 turns.
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Do you mean its too easy to take them out?
Andrew
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March 29th, 2009, 10:02 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: Some random thoughts
Quote:
Originally Posted by Ramm
You don't see how, or you don't agree with me? I can explain further if you don't understand me, but if you simply disagree with me thats fine too, we simply have a difference of opinion
I'm not saying its a cheat per se, just something that the AI cannot use back against the human player so in that way it is like a cheat.
Andrew
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I can see it as a problem, but not to the level of "cheat".
Quote:
Originally Posted by Ramm
Quote:
Originally Posted by Wdll
I don't see how using the z-fire is a "cheat" then. Oh well. I would consider a "cheat" one AI severe (IMO) problem. The placement of its SAM sites and in general the usage of its air defences. I am finding myself trying hard not to obliterate its air defences in the first 3-4 turns.
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Do you mean its too easy to take them out?
Andrew
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Yes, too easy, not because of technology/weapons quality, but of placement by the AI.
__________________
That's it, keep dancing on the minefield!
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March 29th, 2009, 10:18 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: Some random thoughts
Quote:
Originally Posted by Wdll
Quote:
Originally Posted by PanzerBob
Over all IMHO MBT shows what happens when techinally (more or less) equal and well trained and commanded nations go at it, much carnage will ensue for both sides. I've fought some battles of late where each side was lucky to have a few guys with sticks and stones left!! OK but you know what I mean!!
Bob out
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Yeah, they were fun.
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Oh Yes they sure were!! BTW if you don't want to use resupply just say the word, E me at i'm about to get off work and setup our next fray!!
Bob out
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March 29th, 2009, 10:25 PM
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BANNED USER
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Join Date: Oct 2006
Location: USA
Posts: 219
Thanks: 50
Thanked 0 Times in 0 Posts
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Re: Some random thoughts
Quote:
Originally Posted by Wdll
Quote:
Originally Posted by Ramm
You don't see how, or you don't agree with me? I can explain further if you don't understand me, but if you simply disagree with me thats fine too, we simply have a difference of opinion
I'm not saying its a cheat per se, just something that the AI cannot use back against the human player so in that way it is like a cheat.
Andrew
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I can see it as a problem, but not to the level of "cheat".
Quote:
Originally Posted by Ramm
Quote:
Originally Posted by Wdll
I don't see how using the z-fire is a "cheat" then. Oh well. I would consider a "cheat" one AI severe (IMO) problem. The placement of its SAM sites and in general the usage of its air defences. I am finding myself trying hard not to obliterate its air defences in the first 3-4 turns.
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Do you mean its too easy to take them out?
Andrew
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Yes, too easy, not because of technology/weapons quality, but of placement by the AI.
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I completely agree with you in that regard. The AI simply refuses to fight from cover to cover, its as if it doesn't care if it fights from rough (best cover) or clear (worst cover). Seeing this over and over again of the AI trying to make stands on clear when the next hex is rough troubles me. kind of reminds me of the Japanese sending suicide charges across open ground when they could used their manpower more effectively, Letters from Iwo Jima. Or Russian frontal assaults Enemy At The Gates
Andrew
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December 30th, 2009, 03:59 PM
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Corporal
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Join Date: Dec 2009
Location: Austin, TX
Posts: 99
Thanks: 13
Thanked 2 Times in 2 Posts
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Re: Some random thoughts
I've been playing a REALLY long campaign as the Iraelis v. Syria, Egypt, and the PLO. 200 battles from 1948 to 2020. I'm currently in May '77. It's been a very interesting and learning experience. I play each game over until I can get a decisive victory. I've had to adjust tactics as new weapon systems become available to me or the AI. It has helped me to understand better how each kind of unit contributes to the battlefield. Of course, the AI "lemming charge" is still the same. Probably the best games are the assaults on the AI. Maybe I'll be ready for a human opponent soon.
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January 5th, 2010, 09:23 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: Some random thoughts
200 battles campaign? DAMN!!!
If you are looking for an opponent for PBEM campaign I might be available. One of my opponents has disappeared.
I am average to perhaps slightly good player, if you are interested, private message me.
__________________
That's it, keep dancing on the minefield!
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