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  #1  
Old May 6th, 2012, 03:24 PM
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Soyweiser Soyweiser is offline
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Default Re: House Rules against the AI

Quote:
Originally Posted by Gandalf Parker View Post
IIRC its treated like a cap site. It would give gold and gems but not troops.
Yeah, but that gives anybody that conquers the cap site (Ea: the player) a huge bonus.
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Old September 5th, 2012, 09:45 AM
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Default Re: House Rules against the AI

Just to add a recent set of house rules i´m playing with that is generating some very fun and challenging games with the AI:

New house rules:
- do not construct any new castles - you only keep your starting castle and any conquered or generated by events.
- Always use max Drain scale.
- AIs at least in Mighty

Old Rules:
- Always use an Imprisioned pretender
- Only attack AIs if attacked first (just declaring war is not enough)
- Do not use battle spells that use gems
- Do not use global spells (using Dispel to bring down ones used by the AI is fine).


I´m not using anymore the house rule of only 1 researcher per lab, but using the max Drain scale and the castle limit i got a similar effect, and the limit on castles really make the game challenging...
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Old September 6th, 2012, 05:42 PM

JonBrave JonBrave is offline
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Default Re: House Rules against the AI

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Originally Posted by Makinus View Post
I´m not using anymore the house rule of only 1 researcher per lab
I'm very glad to read this, as I've commented on it before

Quote:
Originally Posted by Makinus View Post
- Do not use battle spells that use gems
Of course it's matter of what you want to achieve in a game, but I did try this for a while and for me it took out a lot of fun.
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