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June 25th, 2010, 06:01 AM
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Corporal
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Join Date: Jul 2008
Location: Woodland, CA
Posts: 103
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Legendary Ordeals
People, apes and demons of the world rejoice! The pirate queens reign of terror is finally over (at least for short periods of over)
Unfortunately some 700 fatigue clockwork horrors combined with a mage of mine that thought creeping doom was a fun spell forced my army to flee.
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June 27th, 2010, 01:57 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Legendary Ordeals
Quote:
Originally Posted by Isokron
People, apes and demons of the world rejoice! The pirate queens reign of terror is finally over
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July 9th, 2010, 12:18 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Legendary Ordeals
Okay guys, I've recently worked on LO II stuff and it seems that I could start it pretty soon. While this game is really nearing completion, I have seriously no clue how or when the victor will emerge. So I migth just start LOII while the old one is still running. But there are somethings I'd like to hear feedback about before I make the game. If you don't feel like replying here in the fear that you might give out some important info, you can PM me with your thougths.
What I'd like to hear about is boons. Should they do more stuff? Are they too plentiful, or too perhaps too rare? Is one type of boons way better than others? I'll likely make players know the exact amount of boons they have in the next game. I originally had it be secret to keep a sort of mystery to it, but it seems that people are a bit too scared to use their boons at the moment me thinks.
Second thing is the Ordeals themselves. Which ones did you like? Which ones did you not like? Were they coming in too often? Have any ideas of your own? (I'd be glad to hear them).
I'd also love to hear feedback about anything you feel was odd with this game. But there are some things I have recognized as mistakes and will fix myself, just to avoid unnecessary reports on the subject I'll list the things below:
FIXES FOR LOII:
-> Better map (no more "gangbang island" in the south-east corner)
-> No conquest point for arena (really didn't work out like I thought it would)
-> Divine Eyes a bit harder to find
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July 9th, 2010, 12:28 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Legendary Ordeals
Quote:
Originally Posted by Burnsaber
-> Divine Eyes a bit harder to find
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Sorry, I keep finding your divine eyes, I am actually constantly patrolling for other reasons, 1 major one and 1 minor one.
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July 12th, 2010, 09:53 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Legendary Ordeals
One problem that is probably irritating is the nerf of mind hunt as a consequence of Pantokrator divine eyes everywhere. Probably, nothing can be done with that but it would be ideal to, say, give, stone spheres and monthly cast Astral Windows. This, of course, would spam turn reports greatly but it would be much better for gameplay, IMO
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July 12th, 2010, 02:33 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Legendary Ordeals
Quote:
Originally Posted by Isokron
I would say the ordeals you could do something about like units wandering about or the four horsemen attack one province after another was the most fun. The random rituals etc was mostly irritating esp when they killed my blood hunters.
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Yeah, in hindsight I could have handled that a ritual ordeal lot better, like give warnings about the events so that people could dodge them to make it more interactive.
Quote:
Originally Posted by ano
One problem that is probably irritating is the nerf of mind hunt as a consequence of Pantokrator divine eyes everywhere. Probably, nothing can be done with that but it would be ideal to, say, give, stone spheres and monthly cast Astral Windows. This, of course, would spam turn reports greatly but it would be much better for gameplay, IMO
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Yeah, I didn't realize it unitl late into this game. I have done a small update to the mod that should make this a bit less painful (divine eyes now have 1 mr, so they basically pop on a single hit). If one dies, I can just wait for a couple of turns and then replace it once the astral artillery has died out.
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July 13th, 2010, 10:52 AM
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Corporal
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Join Date: Jul 2008
Location: Woodland, CA
Posts: 103
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Legendary Ordeals
Does mindhunt target mindless units ? Otherwise you might be able to make them that.
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The Following User Says Thank You to Isokron For This Useful Post:
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July 13th, 2010, 03:59 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Legendary Ordeals
Good point regarding mindlessness, Isokron, I didn't think of it.
Also, if somebody casts Wrath of God these Divine Eyes will go down pretty soon in the caster's Dominion. To avoid this they need to have a lot of HP
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July 15th, 2010, 02:22 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Legendary Ordeals
Quote:
Originally Posted by ano
Good point regarding mindlessness, Isokron, I didn't think of it.
Also, if somebody casts Wrath of God these Divine Eyes will go down pretty soon in the caster's Dominion. To avoid this they need to have a lot of HP
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Good point about WoG. They already had a ton of hp (i was thinking mostly about being armageddon proof), but I also gave them 100% lighting res, that should make them immune to WoG.
On other news, Legendary Ordeals II is up.
See the thread here
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July 18th, 2010, 06:30 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Legendary Ordeals
I've been doing nothing but defending my cap for many turns, so whatever the group decides.
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