.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 6th, 2010, 02:46 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
World Blitznoth - Highways & Strongholds - Updated

And now for something completely different...

--

Blitznoth - Highways and Strongholds - (NO BATTLEMAPS)

--

When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them. It sank into the swamp. So I built a second one. That sank into the swamp. So I built a third. That burned down, fell over, then sank into the swamp. But the fourth one stayed up. And that's what you're going to get, Lad, the strongest castle in all of England.

--

DO NOT BE DECEIVED BY THE PROVINCE COUNT!
2 LAND players, 369 provinces (357 land, 12 water)

Features:

Empires- 7 fortress cluster south, 7 fortress cluster north, 3 optional victory points in each cluster.

Highways- low pop, income, supply & resources. No hidden sites.

Paths- low pop, income, supply & resources. No hidden sites.

Barren Plains- no pop, income, supply & resources. No hidden sites.

Population Clusters- walled city centers with rural populations.

Wastelands- disease ridden barrens. Enter at your own risk.

The Twin Isles- 2 very isolated isles with a shared history.

Conversion of Wesnoth 'Blitz' map image with some modifications in GIMP.
Map edited using Map Forge 1.0

UPDATE 2/8/2010:
The zip now includes Late Age - Ermor vs Marignon variant.
Highways & strongholds are owned. This makes for a faster paced early game.
Attached Thumbnails
Click image for larger version

Name:	Blitznoth5preview.jpg
Views:	883
Size:	45.3 KB
ID:	9405  
Attached Files
File Type: zip Blitznoth5-nobm2-upload.zip (3.01 MB, 589 views)
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor

Last edited by Ballbarian; February 9th, 2010 at 01:49 AM..
Reply With Quote
The Following User Says Thank You to Ballbarian For This Useful Post:
  #2  
Old February 6th, 2010, 07:38 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Blitznoth - Highways & Strongholds

I don't get it. Why not be confused by the province count?
Reply With Quote
  #3  
Old February 6th, 2010, 08:11 AM

Calchet Calchet is offline
Corporal
 
Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
Calchet is on a distinguished road
Default Re: Blitznoth - Highways & Strongholds

I imagine it means the map feels much smaller, as most of the provinces are of little value, lacking all valuable properties.
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
Reply With Quote
  #4  
Old February 6th, 2010, 10:00 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Blitznoth - Highways & Strongholds

Quote:
Originally Posted by Sombre View Post
I don't get it. Why not be confused by the province count?
It's "do not be deceived" not "do not be confused". You can be confused if you want to be.

Calchet hit the nail on the head. Many of the provinces provide little of value to control on their own and yet have some value if large swaths can be grabbed and held. The large stretches of barren plains and the highways can also provide another obstacle to be considered in terms of supply and distance.

This map certainly won't be for everyone. It is the result of an experiment. I have only played a single game on it and found it entertaining, so thought I'd share it. It would have been even more entertaining if the custom battle maps had worked out as I had hoped. Since they did not, I stripped them out.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #5  
Old February 9th, 2010, 01:54 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Blitznoth - Highways & Strongholds - Updated

UPDATE 2/8/2010:
The zip now includes Late Age - Ermor vs Marignon variant.
Highways & strongholds are owned. This makes for a faster paced early game.

Curious to see how this map would play out in a 1v1. My single player test game has been enjoyable, but I don't have (reliable) time to try out a multiplayer game myself, so let me know if you have given it a shot. Thoughts? Suggestions welcome.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #6  
Old February 12th, 2010, 05:19 AM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Blitznoth - Highways & Strongholds - Updated

"large, swaths of land"? Oh bugger, I don't have the energy for it.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #7  
Old February 13th, 2010, 01:48 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Blitznoth - Highways & Strongholds - Updated

I found my 2nd game on the base map becoming tedious, thus the addition of the Marignon vs Ermor version. In my current game on the map (SP), I am early in year 5 and am nearing victory. Of course this is against the AI. Still, I have enjoyed the game.

Just for kicks, I will attach a rough distribution map that I made while playing with map forge:
Attached Thumbnails
Click image for larger version

Name:	Overview.jpg
Views:	526
Size:	75.2 KB
ID:	9477  
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
Reply

Bookmarks

Tags
blitz, map


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.