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February 16th, 2010, 06:28 PM
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General
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Re: Can someone tell me about Machaka?
Both Magma Bolts and Eruption are magical damage. See DrP's spreadsheet:
http://forum.shrapnelgames.com/showthread.php?t=36617
Magma Bolts are not AoE, so they are probably blockable by a shield, and may be treated as a missile for the purposes of whether they hit the target (even when they land in the square the target is in).
I'd be surprised if Magma Eruption does not break the mistform every time, if the AoE effect hits the square the titan is in.
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February 17th, 2010, 02:42 AM
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Captain
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Re: Can someone tell me about Machaka?
Quote:
Originally Posted by vfb
Magma Bolts are not AoE, so they are probably blockable by a shield, and may be treated as a missile for the purposes of whether they hit the target (even when they land in the square the target is in).
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You are probably right, thank you for pointing this out 
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February 16th, 2010, 11:32 PM
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Major General
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Re: Can someone tell me about Machaka?
You do realize the colossal fetish has like 4AP, and so tramples 2 squares per round. At that rate you have to be counting on surviving until auto-route. Better hope you aren't the attacker.
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February 16th, 2010, 11:43 PM
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Re: Can someone tell me about Machaka?
Quote:
Originally Posted by Squirrelloid
You do realize the colossal fetish has like 4AP, and so tramples 2 squares per round. At that rate you have to be counting on surviving until auto-route. Better hope you aren't the attacker.
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2 aoe attacks per round? I'll take that on turn 3 any day.
Auto-rout? Berserker pelt. Also a trinket. Stymphalian wings sure are nice later on. Particularly with dual evening stars, just in case someone gets clever.
What else?
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February 16th, 2010, 11:52 PM
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Major General
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Re: Can someone tell me about Machaka?
Quote:
Originally Posted by cleveland
Quote:
Originally Posted by Squirrelloid
You do realize the colossal fetish has like 4AP, and so tramples 2 squares per round. At that rate you have to be counting on surviving until auto-route. Better hope you aren't the attacker.
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2 aoe attacks per round? I'll take that on turn 3 any day.
Auto-rout? Berserker pelt. Also a trinket. Stymphalian wings sure are nice later on. Particularly with dual evening stars, just in case someone gets clever.
What else?
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So you want to die on turn 100 instead of running away, check.
Stymphalian wings won't let you trample any more, though it will get you to the enemy faster.
I'll note the one time i've seen a colossal fetish it died in a few turns of melee to blessed woodsmen, so... I wasn't notably impressed by its survivability.
Pretty sure quickness and a heroes blade puts an end to your trampler decisively.
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February 17th, 2010, 12:25 AM
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Second Lieutenant
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Re: Can someone tell me about Machaka?
Yes, but won't heroes blade and quickness kill a cyclops too? I don't see... I don't see how that makes him so weak.
Really, he died to blessed woodsmen? I wonder why, maybe he was out of his dominion?
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February 17th, 2010, 08:59 AM
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Re: Can someone tell me about Machaka?
Quote:
Originally Posted by BigDaddy
Yes, but won't heroes blade and quickness kill a cyclops too? I don't see... I don't see how that makes him so weak.
Really, he died to blessed woodsmen? I wonder why, maybe he was out of his dominion?
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Woodsman are pretty strong, so punch through protection regularly and for big damage. And, not that that particular colossal fetish was trampling, but at size 4 they're quite resistant to trampling - i doubt you'd lose a single woodsman to the fetish before it died.
IMO cyclops is kind of a crap SC once you're fighting real players. I've killed many of them with ease.
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February 17th, 2010, 12:53 AM
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Re: Can someone tell me about Machaka?
The fetish is mindless and will die on turn 50, he won't run away. I don't think a berserker pelt will do anything at all (except replace his steel plate armor)
For expansion against indies, you could give him 5D for fear. But Machaka does not need an awake god to expand, it's got spiders. So A is probably good, especially since it gives you Rain of Stones, always nice to have.
I think a frost brand (if you can get your hands on one somehow) or snake bladder, plus a charcoal shield, will work better than trampling, if you want to trapeze around and fight stuff.
It's like a cheaper EA cyclops, that can't be mind hunted.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 17th, 2010, 10:44 PM
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Captain
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Re: Can someone tell me about Machaka?
Quote:
Originally Posted by vfb
The fetish is mindless and will die on turn 50, he won't run away. I don't think a berserker pelt will do anything at all (except replace his steel plate armor)
For expansion against indies, you could give him 5D for fear. But Machaka does not need an awake god to expand, it's got spiders. So A is probably good, especially since it gives you Rain of Stones, always nice to have.
I think a frost brand (if you can get your hands on one somehow) or snake bladder, plus a charcoal shield, will work better than trampling, if you want to trapeze around and fight stuff.
It's like a cheaper EA cyclops, that can't be mind hunted.
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But of course! I forgot about the mindless, I knew he wouldn't autorout. I was mistaken on the Berserker Pelt.
Spiders are amazing, but that game was a lot fun. In reality he wasn't much more than an inexpensive, funny accessory that let me take good scales and have a blistering expansion.
I just couldn't get this image out of my head of a gigantic wooden statue rolling with the slope of the land in a roughly westwards direction, squashing all the pathetic local militias that tried to stop him, causing the inhabitants to pledge their allegiance. 
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The Following User Says Thank You to cleveland For This Useful Post:
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February 18th, 2010, 12:36 AM
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BANNED USER
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Re: Can someone tell me about Machaka?
Quote:
Originally Posted by cleveland
Quote:
Originally Posted by vfb
The fetish is mindless and will die on turn 50, he won't run away. I don't think a berserker pelt will do anything at all (except replace his steel plate armor)
For expansion against indies, you could give him 5D for fear. But Machaka does not need an awake god to expand, it's got spiders. So A is probably good, especially since it gives you Rain of Stones, always nice to have.
I think a frost brand (if you can get your hands on one somehow) or snake bladder, plus a charcoal shield, will work better than trampling, if you want to trapeze around and fight stuff.
It's like a cheaper EA cyclops, that can't be mind hunted.
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But of course! I forgot about the mindless, I knew he wouldn't autorout. I was mistaken on the Berserker Pelt.
Spiders are amazing, but that game was a lot fun. In reality he wasn't much more than an inexpensive, funny accessory that let me take good scales and have a blistering expansion.
I just couldn't get this image out of my head of a gigantic wooden statue rolling with the slope of the land in a roughly westwards direction, squashing all the pathetic local militias that tried to stop him, causing the inhabitants to pledge their allegiance. 
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I don't believe this is correct.
I *believe* that berserk units are given another 25 turns before autodeath.
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