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December 15th, 2008, 02:45 PM
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Corporal
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Join Date: Aug 2008
Location: France
Posts: 90
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Thanked 17 Times in 6 Posts
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Re: New nation : Shangri La, Hidden City of the Secret Masters-Released !
Hmm, I'll try to fix that, but it seems to be OK for me (I re-downloaded it from the first post, and it seems to work).
__________________
It's better to be GoRed by a nature mage than gored by a boar...
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The Following User Says Thank You to Nounours For This Useful Post:
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December 15th, 2008, 08:53 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
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Re: New nation : Shangri La, Hidden City of the Secret Masters-Released !
Okay, thanks for trying it out. I'll re-download it as well and see what happens.
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December 28th, 2008, 09:58 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New nation : Shangri La, Hidden City of the Secret Masters-Released !
The PD seem sort of borked. One of the pd monster ids is pointing to a shangrilan summon (A fiend iirc) - though they don't actually turn up in game, possibly due to lack of undead leadership? Not sure.
It seems like the PD should be something along the lines of:
1x Bhodpa Spear
1x Shangrilan archer
Then at 20+
1x Shangrilan Crossbow
1x Bhodpa cavalry
Something like that.
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April 2nd, 2010, 04:17 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
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Thanked 103 Times in 42 Posts
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Re: New nation : Shangri La, Hidden City of the Secret Masters-Released !
This mod had a lot of case missmatch sprite names and two missing ones. Here are my edits.
Last edited by pyg; April 2nd, 2010 at 04:29 PM..
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April 17th, 2010, 08:53 AM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
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Re: New nation : Shangri La, Hidden City of the Secret Masters-Released !
Hey, I've been checking out this nation mod, and it's really superb!
Seeing that pyg put up some fixes for it, I thought I'd jump on in and put on some more needed polish and clean up all the flavor/description text. So, until Nounours comes back, here is an unofficial v1.3.
EDIT: Just saw Sombre's last post. I suppose, since I'm already messing with it, and assuming no one objects, I'll look at what needs to be fixed with the PD and put up a fixed version tomorrow.
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April 17th, 2010, 01:13 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New nation : Shangri La, Hidden City of the Secret Masters-Released !
I think the author has left, so I would feel free to make a new thread for this mod with an OP you can update, with credit given of course. That way more people could enjoy it. It certainly is a good mod, toough I think it needs further versions to balance it and the like.
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April 17th, 2010, 01:43 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
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Re: New nation : Shangri La, Hidden City of the Secret Masters-Released !
Quote:
Originally Posted by Sombre
I think the author has left, so I would feel free to make a new thread for this mod with an OP you can update, with credit given of course. That way more people could enjoy it. It certainly is a good mod, toough I think it needs further versions to balance it and the like.
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I agree with this. If you like the mod enough to put some work into it, take it over. There are a lot of abandoned mods about.
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April 17th, 2010, 05:13 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Thanked 49 Times in 25 Posts
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Re: New nation : Shangri La, Hidden City of the Secret Masters-Released !
Hmm. Seems like I just got into a shotgun wedding. Tried to take a free slice and bought the loaf.
Very well!
Okay. I'll start a new thread for the next version -- I've just about got a v1.4 ready as well, so it works well.
Couple of opinion questions, then -- particularly for you, Sombre, since you're one of the Hidden Masters of mod nation balance, and since you've been involved in feedback on this mod from its inception.
Addressing the PD problem, there were two -- it did indeed have the undead Citipati, and at the fourth tier referenced a unit ID number that is not used.
Looking at it aside from those things, Shangri-Li seems quite strong already, such that the Shangrilans for PD seems like icing on an already-very-rich cake.
Though it is appropriate and thematic for the Shangrilan soldiers to defend the home city, it seems (to me) that rationale becomes a bit strained for the periphery provinces. It's just a vague impression, though, and I don't have too strong of feelings about it except for wanting to dial down the power level a bit.
As I have implemented it in v1.4, basically, all PD is Bhodpa, except for the fourth tier. It is as follows:
#defcom1 2722 -- Bhödpa Sde Pa (Clan Chief)
#defcom2 2758 -- Shangrilan Monk
#defunit1 2702 -- Bhödpa Spearman
#defunit1b 2703 -- Bhödpa Archer
#defunit2 2705 -- Bhödpa Yak Rider
#defunit2b 2750 -- Mi Gö
What do you think? Should I put Shangrilans back in there?
I'll throw up a new thread shortly.
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April 17th, 2010, 05:55 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Thanked 49 Times in 25 Posts
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Re: New nation : Shangri La, Hidden City of the Secret Masters-Released !
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