Re: Warhammer Nation: Lizardmen - v0.75 minor update
-- version 0.75
-- TWEAK - remove 1 astral income
-- TWEAK - major reduction of magic weapons, now only on the Temple Guard halberds (it was severely limiting options vs Lizards, which was lame)
-- FIX - Salamanders now animals!
-- TWEAK - Stegadons considerably higher cost in res and gold
I will add this latest version to the new Middle Combo Mod soon.
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