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April 24th, 2010, 10:46 AM
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Second Lieutenant
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Re: Troops vs magic, what am I doing wrong?
Nevermind, I was ninja'd by like 3 other people. 
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April 24th, 2010, 12:18 PM
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General
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Re: Troops vs magic, what am I doing wrong?
Against the big AI armies, you need to use a lot of mages to have an effect.
The key is that you may have to use a similar gold cost of mages to destroy a good sized AI army, and you could also beat them with the same gold cost of troops, but you'd lose a lot of troops and the mages will all survive. (You may lose some of the troops you use to keep the AI hordes away from your mages, but they're replaceable.)
It may take 3000 gold worth of mages & 500 gold worth of meatshield troops to beat that 300 unit AI army, but you'll still have the mages and he'll have lost the army.
The other approach is buffing your troops, but I don't think C'tis works well for that. Quickened, lucky troops with strength and protection bonuses work quite nicely.
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April 24th, 2010, 12:34 PM
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BANNED USER
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Re: Troops vs magic, what am I doing wrong?
Speaking just of SP and facing down the AI, the most dramatic way to see the power of spells is to take EA Abysia and expand and hire mages to research as normal until your mages have researched both phoenix power and falling fires. Then take a huge chunk of your research mages and join them up with a reltively small army. Script them to PP then FFx4. If you have a critical mass of them, it doesn't matter what the enemy is throwing at you, they'll burn it to a crisp in a few rounds.
The difference between this and an army, again speaking purely in SP terms, is that an army will take casualties against the AI. A critical mass of mages with some blockers will not.
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April 24th, 2010, 10:18 PM
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Second Lieutenant
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Re: Troops vs magic, what am I doing wrong?
[quote=Sombre;742055]Speaking just of SP and facing down the AI, the most dramatic way to see the power of spells is to take EA Abysia and expand and hire mages to research as normal until your mages have researched both phoenix power and falling fires. Then take a huge chunk of your research mages and join them up with a reltively small army. Script them to PP then FFx4. If you have a critical mass of them, it doesn't matter what the enemy is throwing at you, they'll burn it to a crisp in a few rounds.
[quote]
Abysia is a "special case" -- I have tried sending out Anethemant Salamanders with a small army and watched with glee as they set the world on fire. I call it a special case because of one key element -- abysian troops are fire immune. So when my mages try to incinerate my own troops (which they seem to love to do!), they fail.
Anethemant Salamander: 130gold. 3 Falling fires, area effect 3, doesn't incinerate my own troops, so net 60 per casting, 180 total, a nice 50% bonus over troops.
I think the trouble is that I'm slightly spoiled by how effective this is, as well as MA Ulm's magma eruptions. I was hoping to find something similar for most other nations, but it's just not to be.
Karl
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April 24th, 2010, 10:24 PM
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Corporal
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Re: Troops vs magic, what am I doing wrong?
I run the kind of games where AI armies just roll over 50 PD. I doubt 125 PD is going to stop Impossible AI beyond year 3 or so.
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April 25th, 2010, 06:45 AM
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Major
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Re: Troops vs magic, what am I doing wrong?
Just play a single MP game, just one, and you'll learn a lot more about the power of magic than possible in a forum thread.
Magic is cruical for all nations, in one way or another. The Abysian approach is obvious, but not the most powerful.
In SP many strategies will seem cost ineffective simply because the AI is stupid. You'll never get the kind of resistance where you *have to* use magic competetively.
In MP you are faced with the simple condition: maximise your magic potential or die. Which is what the AI will do when you bring this new understanding back into SP.
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April 25th, 2010, 10:17 AM
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National Security Advisor
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Re: Troops vs magic, what am I doing wrong?
Your maths is not correct at all, because the mages (should) survive the battle. So you can't calculate the cost of a shadow blast as being (cost of mage) + (cost of gem).
I suppose if you wanted to analyse it like that, you'd have to consider the expected number of castings the mage would make over his entire life. Say you'd expect N. Then the question is whether the troops killed by N shadow blasts cost more than N death gems and one death mage.
Anyway, Shadow Blast is an awesome spell, but should be saved for special occasions, when you really NEED to win. Mostly, as other people have mentioned, you should use skelly spam.
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April 27th, 2010, 08:29 PM
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Second Lieutenant
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Re: Troops vs magic, what am I doing wrong?
Quote:
Originally Posted by llamabeast
Your maths is not correct at all, because the mages (should) survive the battle. So you can't calculate the cost of a shadow blast as being (cost of mage) + (cost of gem).
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The way I'm doing the math is based on the observation that battles against the AI tend to be close to "all or nothing" affairs. If I come to the fight with 50 troops, and he has 100, I'm going to lose 40 and he'll lose 10. If I can add 100 troops to that battle, he'll lose 80 and I'll lose 20. My losses when I win a battle are relatively minimal, and my losses are catastrophic when I lose a battle.
I'm looking for mages to provide a greater likelihood of winning... too often, it seems like they instead increase my losses -- my army of 50 troops and 5 mages meets his 50 troops, and my mages incinerate half of my troops in the process of killing his 
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April 27th, 2010, 08:53 PM
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Corporal
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Re: Troops vs magic, what am I doing wrong?
Quote:
Originally Posted by krpeters
Quote:
Originally Posted by llamabeast
Your maths is not correct at all, because the mages (should) survive the battle. So you can't calculate the cost of a shadow blast as being (cost of mage) + (cost of gem).
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The way I'm doing the math is based on the observation that battles against the AI tend to be close to "all or nothing" affairs. If I come to the fight with 50 troops, and he has 100, I'm going to lose 40 and he'll lose 10. If I can add 100 troops to that battle, he'll lose 80 and I'll lose 20. My losses when I win a battle are relatively minimal, and my losses are catastrophic when I lose a battle.
I'm looking for mages to provide a greater likelihood of winning... too often, it seems like they instead increase my losses -- my army of 50 troops and 5 mages meets his 50 troops, and my mages incinerate half of my troops in the process of killing his 
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This makes sense only on normal difficulties. On Impossible settings, with custom advantaged AI-Gods, the AI will outbuild you 10-1 on conventional units. Units like knights will achieve a very favorable KD ratio, but there is only so much they can do before the AI swarms all over you.
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April 27th, 2010, 09:48 PM
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General
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Re: Troops vs magic, what am I doing wrong?
To answer your original question, magic is useful at ALL levels, but it depends on what you're trying to do with it. Most lower level magic is best used on small numbers of very expensive or otherwise rare things, rather than trying to be useful in army combats. For example spells like earth meld or mind burn are very useful on relatively small numbers of enemy elites. Under CBM, fire prison is an amazingly good spell. Try it sometime. It can be a real battle winner, especially if you rely on ranged units or something like summer lions. There are some exceptions to this though. Thunderstrike is an amazingly good spell no matter the number of troops the enemy has... it demolishes anything that does not have full lightning immunity, is pretty accurate, and can be spammed by thuggish mages who can survive without really needing troops to guard them. Try playing tir na nog, eriu, or ea caelum to get an idea of what I mean.
By and large though higher level magic is just much more efficient, especially buffs. Fog Warriors is one of the most powerful spells in the game IMO.
One thing that can help make your mages more efficient is using trick armies. Like say you're playing marignon. You can use summer lions to occupy the enemy army while your mages rain fire down on their heads, or have all your mages cast resist fire and then cast fire storm. Or with your C'tis example, using undead in combination with the raise dead spells (yes I know everyone's talking about these...), shadowblast, cloud of death, etc. Undead are immune to the effects of death spells so when you accidentally hit them they really don't care. A few wights or a bane lord or two can absorb all the missile fire they throw at you, and are quite tough to kill, and can hold the attention of nearby troops long enough for your mages to create an impenetrable wall of skeletons while dropping painful spells on them from afar.
Have you tried thugging? That sounds like something you'd feel is way too inefficient, but it works very well, and is really the best way to fight the AI. If you haven't and want to get a good idea of how effective thugging can be, try the following: Play Tir na N'og with an e9n4 bless. Try making armies that consist of 2 sidhe thugs, and 3 mages with air magic to at least level 3. Thugs should be equipped with a vine shield, a frost brand, and possibly rainbow armor to help with fatigue. Nothing else. Script bless, air shield, mistform, resist lightning, barkskin, attack closest. Script the mages to air shield, bless, aim, thunder strikex2, spells. As long as they don't have any flanking units, an army like this should be more or less invulnerable to conventional AI armies. The mages aren't really even necessary to be honest, they are just there to prove that it can be done :P Something like that is safer with death mages because of the skelly spam acting as a barrier to keep them safe.
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