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September 23rd, 2010, 10:49 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
18 hour extension granted by player request.
another thing, now that the absent team came back, do you guys want to increase the pace again or keep it like it is right now? I'll go with the majority on this, so please state your preference.
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September 23rd, 2010, 11:04 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance 2 [epic team game returns!]
Game is going very slow, you can almost forget it exists. But maybe some people prefer it this way? But we shouldn't get slower than 72 and at this speed extensions should be rare.
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September 23rd, 2010, 11:17 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Preponderance 2 [epic team game returns!]
72h.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 24th, 2010, 10:21 AM
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Private
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Join Date: Sep 2010
Posts: 3
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Preponderance 2 [epic team game returns!]
I would definitely support shorter turn times. I realize that all of us are busy with work and family but the last few turns of 4 day timers have definitely made me feel the game wasn't even going on still. And while giving people enough time to take their turns makes for a better quality game, if half of us stop caring about the game anymore because of how long turns are game quality will drop for sure.
I would prefer a 60 hour timer or shorter with extensions if needed.
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September 28th, 2010, 09:26 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
granted 6 hour extension on player request. still got quite a few people who haven't submitted their new turn in, so hopefully it'll allow said people to refrain from staling.
on other news, by popular demand I've cut hosting intervals back to 72 hours.
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October 3rd, 2010, 06:52 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
24 hour extension granted on player request. some people staled last turn, including Bogarus who I know has a fried computer. the rest of the stalers I don't know what was(is) wrong.
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October 9th, 2010, 02:41 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
3 hour extension granted b=on player request.
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October 12th, 2010, 01:02 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
14 hour extension granted by player request.
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October 17th, 2010, 11:24 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
this game has been going way too slowly. ever since I set the timer back to 72 hours I gave extensions to every single turn, even before that I gave plenty of extensions. last turn we had a lot of stales, and it's not the first time for most of them. I think that everyone is relying too much on me extending the game and not putting the minimal effort of getting their turn in on time, not to mention their partner's.
so, I'll start a no extension policy. you guys need to take back responsibility for your own turns. we're at a 72 hour schedule, which is what the majority wanted, and the next few turns will have no extensions at all, no exceptions! lets get this game back on track, as we don't want it to just dissolve into thin air.
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October 17th, 2010, 01:16 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance 2 [epic team game returns!]
Set reminder emails to 24h  And yeah, this game got a bit too slow. People need some motivation.
Two teams have already lot of VPs, so it'd be nice to speed things up and see what comes out of that.
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