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September 2nd, 2010, 12:50 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: what about the future?
Ive got a long list of notes for a (never created) blog on Dom3 which would be full of "How can I" questions and their answers. Like switches/config, battle simulator, save/restore, screenshots, uplod battles to youtube, set an alarm, host, notes, notes on map, make a map, make a mod, make an AI (play against myself), change the music, speed up the game, beat the AI, beat Ermor, beat that perfect strategy, bank my money, run a game without leaving my machine up 24/7, run a pbem game, host a blitz game, play xxxxxx nation best, see what the AI is thinking, play on a lan with one copy, play against my bud with us both having the same nation for fairness, run in windows mode, add a title to my gods name, get ALL the titles on my god to ones I like, get a sound or screen change when the turn has processed, how can I get a "take me back into my game" button like other games have, How do I see age, see size, spectate a game like on steam, change sounds my wife hates like elephants and women screams, soften the mouse click, stop the E key from ending my turn, do my MP turn without updating the server, talk voice to people in the game like XBox, set waypoints for my build queues, make maps look hand drawn
and many more.
Alot of my notes are for things that the devs have already fixed such as "how can I have multiple saved gods for the same nation". And now that we have an official wiki I could just do it there. Yeah.. but we all know what Im like about getting things like that done 
Last edited by Gandalf Parker; September 2nd, 2010 at 12:59 PM..
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September 2nd, 2010, 01:03 PM
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General
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Join Date: Oct 2006
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Re: what about the future?
Quote:
Originally Posted by Gandalf Parker
Yeah.. but we all know what Im like about getting things like that done 
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Better than I am!
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You've sailed off the edge of the map--here there be badgers!
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September 2nd, 2010, 02:13 PM
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Join Date: Feb 2007
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Re: what about the future?
Quote:
Originally Posted by HoneyBadger
Quote:
Originally Posted by Gandalf Parker
Yeah.. but we all know what Im like about getting things like that done 
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Better than I am!
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I never gave up the hope that the waveforms for all these great potential contributions would finally be collapsing into something more material.
And I can honestly say that I really started to wonder what was up with you, HoneyBadger, good to see that you have returned to the forums.
Last edited by lch; September 2nd, 2010 at 02:23 PM..
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September 2nd, 2010, 09:25 PM
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Join Date: Oct 2006
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Re: what about the future?
Quote:
Originally Posted by lch
Quote:
Originally Posted by HoneyBadger
Quote:
Originally Posted by Gandalf Parker
Yeah.. but we all know what Im like about getting things like that done 
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Better than I am!
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I never gave up the hope that the waveforms for all these great potential contributions would finally be collapsing into something more material.
And I can honestly say that I really started to wonder what was up with you, HoneyBadger, good to see that you have returned to the forums.
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I died and got raised as a demi-lich.
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You've sailed off the edge of the map--here there be badgers!
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September 2nd, 2010, 01:52 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
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Re: what about the future?
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Again?
I can search for
Code:
"pricing" CD "Tim Brooks"showing up together and easily find a chain of posts, interviews, bloggings going back for years. Dom3, Dom2, SEIV, various "about Shrapnel Games" articles and why it was created.
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I'm smiling Gandalf. Yea, I've explained it over and over. Although there are even more compelling reasons why we do what we do than ever before. It just amazes me the people who think that mainstream publishers reduce the price of a game bacause they sell tons more doing so. Sigh.
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Tim Brooks
Shrapnel Games
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September 2nd, 2010, 03:25 PM
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Re: what about the future?
Tim Brooks:
I'd like to apologise on behalf of our arrogant community. No one here has idea about conducting anything business-related nor has any experience in production, management or distribution of any kind. You and Shrapnel sound like a very successful company and every indie game developer is aware of your unique and greatly efficient ad campaigns, so they flock to you, hoping that you will pick their game as next release. I hope ad campaign for next IW game will be as awesome as the one that's going on for Dominions 3!
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September 2nd, 2010, 04:18 PM
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Colonel
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Re: what about the future?
Quote:
Originally Posted by Zeldor
your unique and greatly efficient ad campaigns
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I see what you did there.
I'm actually a bit interested, Dom3 seems to be on sale fairly recent right? But only for a small amount (like 10%). Does this bring in more sales?
I keep forgetting Dom3 has music. I was bothered so much by it that I turned it off. I do like Dominions III though. http://www.youtube.com/watch?v=XKa2MzIgRqI
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September 2nd, 2010, 04:37 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: what about the future?
Quote:
Originally Posted by Soyweiser
Quote:
Originally Posted by Zeldor
your unique and greatly efficient ad campaigns
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I see what you did there.
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Actually he showed that he is still missing some major points. Advertising/shelfware vs publicity/distribution. Everything has its pros and cons but the advertising route is not great for indies and niche.
Quote:
I'm actually a bit interested, Dom3 seems to be on sale fairly recent right? But only for a small amount (like 10%). Does this bring in more sales?
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They have said in the past that it didnt. Or at least not nearly like people think it might.
They also offer other price breaks which can be used in connection with sales. Such as for American military (which I use often) or for students worldwide. Both of those allow another 10% break.
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I keep forgetting Dom3 has music. I was bothered so much by it that I turned it off.
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Any music can get old. Ive had Dom3 since mid-2004 and play it often. Nothing could survive that!
Except (as I often mention in beta and game programming groups) new games should take a look at Fractal Music. Very little programming overhead and each nation, player, style, and time into each game could have its own musical flavor. Some musician/programmer should get good at that and start joining beta groups!
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September 2nd, 2010, 03:38 PM
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Major General
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Join Date: Mar 2007
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Re: what about the future?
I'm curious as to the demographics of the TBS market and whether it's an aging audience that was exposed to turn based games when they started playing computer games and maintained an interest in them over time. Do the vast majority of young players today (if they have an interest in strategy games at all) prefer the fast pace of RTS games (something that didn't exist when many older players began with strategy games)?
I also wonder about the overlap between players interested in military simulations and 4X games. The Squad Leader players I've known wouldn't have had any interest in fantasy games...
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September 2nd, 2010, 05:05 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
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Re: what about the future?
Zeldor:
Quote:
I'd like to apologise on behalf of our arrogant community.
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Oh, I don't feel the community is arrogant. Did I say that?
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No one here has idea about conducting anything business-related nor has any experience in production, management or distribution of any kind.
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I think you are mistaken. There are several knowledgable people here who seem to have a great understanding of the niche gaming industry. The sad thing is that there are those here that have no idea what they are talking about, spouting off as if they do, but others may not know that.
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You and Shrapnel sound like a very successful company.
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Thanks!
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your unique and greatly efficient ad campaigns
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Glad you like them. They sure have worked for us.
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Tim Brooks
Shrapnel Games
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